vampire-like/Assets/GameFramework/Scripts/Runtime/Localization/LoadDictionarySuccessEventA...

96 lines
2.7 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework;
using GameFramework.Event;
namespace UnityGameFramework.Runtime
{
/// <summary>
/// 加载字典成功事件。
/// </summary>
public sealed class LoadDictionarySuccessEventArgs : GameEventArgs
{
/// <summary>
/// 加载字典成功事件编号。
/// </summary>
public static readonly int EventId = typeof(LoadDictionarySuccessEventArgs).GetHashCode();
/// <summary>
/// 初始化加载字典成功事件的新实例。
/// </summary>
public LoadDictionarySuccessEventArgs()
{
DictionaryAssetName = null;
Duration = 0f;
UserData = null;
}
/// <summary>
/// 获取加载字典成功事件编号。
/// </summary>
public override int Id
{
get
{
return EventId;
}
}
/// <summary>
/// 获取字典资源名称。
/// </summary>
public string DictionaryAssetName
{
get;
private set;
}
/// <summary>
/// 获取加载持续时间。
/// </summary>
public float Duration
{
get;
private set;
}
/// <summary>
/// 获取用户自定义数据。
/// </summary>
public object UserData
{
get;
private set;
}
/// <summary>
/// 创建加载字典成功事件。
/// </summary>
/// <param name="e">内部事件。</param>
/// <returns>创建的加载字典成功事件。</returns>
public static LoadDictionarySuccessEventArgs Create(ReadDataSuccessEventArgs e)
{
LoadDictionarySuccessEventArgs loadDictionarySuccessEventArgs = ReferencePool.Acquire<LoadDictionarySuccessEventArgs>();
loadDictionarySuccessEventArgs.DictionaryAssetName = e.DataAssetName;
loadDictionarySuccessEventArgs.Duration = e.Duration;
loadDictionarySuccessEventArgs.UserData = e.UserData;
return loadDictionarySuccessEventArgs;
}
/// <summary>
/// 清理加载字典成功事件。
/// </summary>
public override void Clear()
{
DictionaryAssetName = null;
Duration = 0f;
UserData = null;
}
}
}