vampire-like/Assets/GameFramework/Scripts/Runtime/Localization/LoadDictionaryUpdateEventAr...

96 lines
2.7 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework;
using GameFramework.Event;
namespace UnityGameFramework.Runtime
{
/// <summary>
/// 加载字典更新事件。
/// </summary>
public sealed class LoadDictionaryUpdateEventArgs : GameEventArgs
{
/// <summary>
/// 加载字典更新事件编号。
/// </summary>
public static readonly int EventId = typeof(LoadDictionaryUpdateEventArgs).GetHashCode();
/// <summary>
/// 初始化加载字典更新事件的新实例。
/// </summary>
public LoadDictionaryUpdateEventArgs()
{
DictionaryAssetName = null;
Progress = 0f;
UserData = null;
}
/// <summary>
/// 获取加载字典更新事件编号。
/// </summary>
public override int Id
{
get
{
return EventId;
}
}
/// <summary>
/// 获取字典资源名称。
/// </summary>
public string DictionaryAssetName
{
get;
private set;
}
/// <summary>
/// 获取加载字典进度。
/// </summary>
public float Progress
{
get;
private set;
}
/// <summary>
/// 获取用户自定义数据。
/// </summary>
public object UserData
{
get;
private set;
}
/// <summary>
/// 创建加载字典更新事件。
/// </summary>
/// <param name="e">内部事件。</param>
/// <returns>创建的加载字典更新事件。</returns>
public static LoadDictionaryUpdateEventArgs Create(ReadDataUpdateEventArgs e)
{
LoadDictionaryUpdateEventArgs loadDictionaryUpdateEventArgs = ReferencePool.Acquire<LoadDictionaryUpdateEventArgs>();
loadDictionaryUpdateEventArgs.DictionaryAssetName = e.DataAssetName;
loadDictionaryUpdateEventArgs.Progress = e.Progress;
loadDictionaryUpdateEventArgs.UserData = e.UserData;
return loadDictionaryUpdateEventArgs;
}
/// <summary>
/// 清理加载字典更新事件。
/// </summary>
public override void Clear()
{
DictionaryAssetName = null;
Progress = 0f;
UserData = null;
}
}
}