vampire-like/Assets/GameFramework/Scripts/Runtime/Resource/BuiltinVersionListSerialize...

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//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework.Resource;
using System.IO;
using System.Text;
namespace UnityGameFramework.Runtime
{
/// <summary>
/// 内置版本资源列表序列化器。
/// </summary>
public static partial class BuiltinVersionListSerializer
{
/// <summary>
/// 反序列化本地版本资源列表(版本 0回调函数。
/// </summary>
/// <param name="stream">指定流。</param>
/// <returns>反序列化的本地版本资源列表(版本 0。</returns>
public static LocalVersionList LocalVersionListDeserializeCallback_V0(Stream stream)
{
using (BinaryReader binaryReader = new BinaryReader(stream, Encoding.UTF8))
{
byte[] encryptBytes = binaryReader.ReadBytes(CachedHashBytesLength);
int resourceCount = binaryReader.ReadInt32();
LocalVersionList.Resource[] resources = resourceCount > 0 ? new LocalVersionList.Resource[resourceCount] : null;
for (int i = 0; i < resourceCount; i++)
{
string name = binaryReader.ReadEncryptedString(encryptBytes);
string variant = binaryReader.ReadEncryptedString(encryptBytes);
byte loadType = binaryReader.ReadByte();
int length = binaryReader.ReadInt32();
int hashCode = binaryReader.ReadInt32();
resources[i] = new LocalVersionList.Resource(name, variant, null, loadType, length, hashCode);
}
return new LocalVersionList(resources, null);
}
}
/// <summary>
/// 反序列化本地版本资源列表(版本 1回调函数。
/// </summary>
/// <param name="stream">指定流。</param>
/// <returns>反序列化的本地版本资源列表(版本 1。</returns>
public static LocalVersionList LocalVersionListDeserializeCallback_V1(Stream stream)
{
using (BinaryReader binaryReader = new BinaryReader(stream, Encoding.UTF8))
{
byte[] encryptBytes = binaryReader.ReadBytes(CachedHashBytesLength);
int resourceCount = binaryReader.Read7BitEncodedInt32();
LocalVersionList.Resource[] resources = resourceCount > 0 ? new LocalVersionList.Resource[resourceCount] : null;
for (int i = 0; i < resourceCount; i++)
{
string name = binaryReader.ReadEncryptedString(encryptBytes);
string variant = binaryReader.ReadEncryptedString(encryptBytes);
string extension = binaryReader.ReadEncryptedString(encryptBytes) ?? DefaultExtension;
byte loadType = binaryReader.ReadByte();
int length = binaryReader.Read7BitEncodedInt32();
int hashCode = binaryReader.ReadInt32();
resources[i] = new LocalVersionList.Resource(name, variant, extension, loadType, length, hashCode);
}
return new LocalVersionList(resources, null);
}
}
/// <summary>
/// 反序列化本地版本资源列表(版本 2回调函数。
/// </summary>
/// <param name="stream">指定流。</param>
/// <returns>反序列化的本地版本资源列表(版本 2。</returns>
public static LocalVersionList LocalVersionListDeserializeCallback_V2(Stream stream)
{
using (BinaryReader binaryReader = new BinaryReader(stream, Encoding.UTF8))
{
byte[] encryptBytes = binaryReader.ReadBytes(CachedHashBytesLength);
int resourceCount = binaryReader.Read7BitEncodedInt32();
LocalVersionList.Resource[] resources = resourceCount > 0 ? new LocalVersionList.Resource[resourceCount] : null;
for (int i = 0; i < resourceCount; i++)
{
string name = binaryReader.ReadEncryptedString(encryptBytes);
string variant = binaryReader.ReadEncryptedString(encryptBytes);
string extension = binaryReader.ReadEncryptedString(encryptBytes) ?? DefaultExtension;
byte loadType = binaryReader.ReadByte();
int length = binaryReader.Read7BitEncodedInt32();
int hashCode = binaryReader.ReadInt32();
resources[i] = new LocalVersionList.Resource(name, variant, extension, loadType, length, hashCode);
}
int fileSystemCount = binaryReader.Read7BitEncodedInt32();
LocalVersionList.FileSystem[] fileSystems = fileSystemCount > 0 ? new LocalVersionList.FileSystem[fileSystemCount] : null;
for (int i = 0; i < fileSystemCount; i++)
{
string name = binaryReader.ReadEncryptedString(encryptBytes);
int resourceIndexCount = binaryReader.Read7BitEncodedInt32();
int[] resourceIndexes = resourceIndexCount > 0 ? new int[resourceIndexCount] : null;
for (int j = 0; j < resourceIndexCount; j++)
{
resourceIndexes[j] = binaryReader.Read7BitEncodedInt32();
}
fileSystems[i] = new LocalVersionList.FileSystem(name, resourceIndexes);
}
return new LocalVersionList(resources, fileSystems);
}
}
}
}