67 lines
1.7 KiB
C#
67 lines
1.7 KiB
C#
//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework;
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using UnityEngine;
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namespace UnityGameFramework.Runtime
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{
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internal sealed class PlaySoundInfo : IReference
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{
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private Entity m_BindingEntity;
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private Vector3 m_WorldPosition;
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private object m_UserData;
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public PlaySoundInfo()
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{
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m_BindingEntity = null;
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m_WorldPosition = Vector3.zero;
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m_UserData = null;
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}
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public Entity BindingEntity
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{
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get
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{
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return m_BindingEntity;
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}
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}
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public Vector3 WorldPosition
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{
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get
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{
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return m_WorldPosition;
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}
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}
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public object UserData
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{
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get
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{
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return m_UserData;
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}
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}
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public static PlaySoundInfo Create(Entity bindingEntity, Vector3 worldPosition, object userData)
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{
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PlaySoundInfo playSoundInfo = ReferencePool.Acquire<PlaySoundInfo>();
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playSoundInfo.m_BindingEntity = bindingEntity;
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playSoundInfo.m_WorldPosition = worldPosition;
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playSoundInfo.m_UserData = userData;
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return playSoundInfo;
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}
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public void Clear()
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{
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m_BindingEntity = null;
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m_WorldPosition = Vector3.zero;
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m_UserData = null;
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}
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}
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}
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