146 lines
4.0 KiB
C#
146 lines
4.0 KiB
C#
//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework;
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using GameFramework.Event;
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using GameFramework.Sound;
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namespace UnityGameFramework.Runtime
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{
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/// <summary>
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/// 播放声音更新事件。
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/// </summary>
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public sealed class PlaySoundUpdateEventArgs : GameEventArgs
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{
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/// <summary>
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/// 播放声音更新事件编号。
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/// </summary>
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public static readonly int EventId = typeof(PlaySoundUpdateEventArgs).GetHashCode();
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/// <summary>
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/// 初始化播放声音更新事件的新实例。
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/// </summary>
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public PlaySoundUpdateEventArgs()
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{
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SerialId = 0;
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SoundAssetName = null;
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SoundGroupName = null;
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PlaySoundParams = null;
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Progress = 0f;
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BindingEntity = null;
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UserData = null;
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}
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/// <summary>
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/// 获取播放声音更新事件编号。
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/// </summary>
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public override int Id
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{
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get
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{
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return EventId;
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}
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}
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/// <summary>
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/// 获取声音的序列编号。
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/// </summary>
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public int SerialId
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{
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get;
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private set;
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}
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/// <summary>
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/// 获取声音资源名称。
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/// </summary>
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public string SoundAssetName
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{
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get;
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private set;
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}
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/// <summary>
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/// 获取声音组名称。
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/// </summary>
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public string SoundGroupName
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{
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get;
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private set;
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}
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/// <summary>
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/// 获取播放声音参数。
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/// </summary>
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public PlaySoundParams PlaySoundParams
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{
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get;
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private set;
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}
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/// <summary>
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/// 获取加载声音进度。
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/// </summary>
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public float Progress
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{
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get;
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private set;
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}
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/// <summary>
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/// 获取声音绑定的实体。
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/// </summary>
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public Entity BindingEntity
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{
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get;
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private set;
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}
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/// <summary>
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/// 获取用户自定义数据。
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/// </summary>
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public object UserData
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{
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get;
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private set;
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}
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/// <summary>
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/// 创建播放声音更新事件。
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/// </summary>
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/// <param name="e">内部事件。</param>
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/// <returns>创建的播放声音更新事件。</returns>
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public static PlaySoundUpdateEventArgs Create(GameFramework.Sound.PlaySoundUpdateEventArgs e)
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{
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PlaySoundInfo playSoundInfo = (PlaySoundInfo)e.UserData;
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PlaySoundUpdateEventArgs playSoundUpdateEventArgs = ReferencePool.Acquire<PlaySoundUpdateEventArgs>();
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playSoundUpdateEventArgs.SerialId = e.SerialId;
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playSoundUpdateEventArgs.SoundAssetName = e.SoundAssetName;
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playSoundUpdateEventArgs.SoundGroupName = e.SoundGroupName;
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playSoundUpdateEventArgs.PlaySoundParams = e.PlaySoundParams;
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playSoundUpdateEventArgs.Progress = e.Progress;
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playSoundUpdateEventArgs.BindingEntity = playSoundInfo.BindingEntity;
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playSoundUpdateEventArgs.UserData = playSoundInfo.UserData;
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return playSoundUpdateEventArgs;
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}
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/// <summary>
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/// 清理播放声音更新事件。
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/// </summary>
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public override void Clear()
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{
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SerialId = 0;
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SoundAssetName = null;
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SoundGroupName = null;
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PlaySoundParams = null;
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Progress = 0f;
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BindingEntity = null;
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UserData = null;
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}
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}
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}
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