vampire-like/Assets/GameFramework/Scripts/Runtime/UI/OpenUIFormUpdateEventArgs.cs

132 lines
3.6 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework;
using GameFramework.Event;
namespace UnityGameFramework.Runtime
{
/// <summary>
/// 打开界面更新事件。
/// </summary>
public sealed class OpenUIFormUpdateEventArgs : GameEventArgs
{
/// <summary>
/// 打开界面更新事件编号。
/// </summary>
public static readonly int EventId = typeof(OpenUIFormUpdateEventArgs).GetHashCode();
/// <summary>
/// 初始化打开界面更新事件的新实例。
/// </summary>
public OpenUIFormUpdateEventArgs()
{
SerialId = 0;
UIFormAssetName = null;
UIGroupName = null;
PauseCoveredUIForm = false;
Progress = 0f;
UserData = null;
}
/// <summary>
/// 获取打开界面更新事件编号。
/// </summary>
public override int Id
{
get
{
return EventId;
}
}
/// <summary>
/// 获取界面序列编号。
/// </summary>
public int SerialId
{
get;
private set;
}
/// <summary>
/// 获取界面资源名称。
/// </summary>
public string UIFormAssetName
{
get;
private set;
}
/// <summary>
/// 获取界面组名称。
/// </summary>
public string UIGroupName
{
get;
private set;
}
/// <summary>
/// 获取是否暂停被覆盖的界面。
/// </summary>
public bool PauseCoveredUIForm
{
get;
private set;
}
/// <summary>
/// 获取打开界面进度。
/// </summary>
public float Progress
{
get;
private set;
}
/// <summary>
/// 获取用户自定义数据。
/// </summary>
public object UserData
{
get;
private set;
}
/// <summary>
/// 创建打开界面更新事件。
/// </summary>
/// <param name="e">内部事件。</param>
/// <returns>创建的打开界面更新事件。</returns>
public static OpenUIFormUpdateEventArgs Create(GameFramework.UI.OpenUIFormUpdateEventArgs e)
{
OpenUIFormUpdateEventArgs openUIFormUpdateEventArgs = ReferencePool.Acquire<OpenUIFormUpdateEventArgs>();
openUIFormUpdateEventArgs.SerialId = e.SerialId;
openUIFormUpdateEventArgs.UIFormAssetName = e.UIFormAssetName;
openUIFormUpdateEventArgs.UIGroupName = e.UIGroupName;
openUIFormUpdateEventArgs.PauseCoveredUIForm = e.PauseCoveredUIForm;
openUIFormUpdateEventArgs.Progress = e.Progress;
openUIFormUpdateEventArgs.UserData = e.UserData;
return openUIFormUpdateEventArgs;
}
/// <summary>
/// 清理打开界面更新事件。
/// </summary>
public override void Clear()
{
SerialId = 0;
UIFormAssetName = null;
UIGroupName = null;
PauseCoveredUIForm = false;
Progress = 0f;
UserData = null;
}
}
}