57 lines
2.1 KiB
C#
57 lines
2.1 KiB
C#
//------------------------------------------------------------
|
||
// Game Framework
|
||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||
// Homepage: https://gameframework.cn/
|
||
// Feedback: mailto:ellan@gameframework.cn
|
||
//------------------------------------------------------------
|
||
|
||
using CustomComponent;
|
||
using Simulation;
|
||
using StarForce;
|
||
using UI;
|
||
using UnityEngine;
|
||
|
||
/// <summary>
|
||
/// 游戏入口。
|
||
/// </summary>
|
||
public partial class GameEntry : MonoBehaviour
|
||
{
|
||
public static BuiltinDataComponent BuiltinData { get; private set; }
|
||
|
||
public static HPBarComponent HPBar { get; private set; }
|
||
|
||
public static DamageTextComponent DamageText { get; private set; }
|
||
|
||
#if UNITY_EDITOR || DEVELOPMENT_BUILD
|
||
public static RuntimeDebugPanelComponent RuntimeDebugPanel { get; private set; }
|
||
#endif
|
||
|
||
public static EnemyManagerComponent EnemyManager { get; private set; }
|
||
|
||
public static SimulationWorld SimulationWorld { get; private set; }
|
||
|
||
public static SpriteCacheComponent SpriteCache { get; private set; }
|
||
|
||
public static UIRouterComponent UIRouter { get; private set; }
|
||
|
||
private static void InitCustomComponents()
|
||
{
|
||
BuiltinData = UnityGameFramework.Runtime.GameEntry.GetComponent<BuiltinDataComponent>();
|
||
HPBar = UnityGameFramework.Runtime.GameEntry.GetComponent<HPBarComponent>();
|
||
DamageText = UnityGameFramework.Runtime.GameEntry.GetComponent<DamageTextComponent>();
|
||
|
||
#if UNITY_EDITOR || DEVELOPMENT_BUILD
|
||
RuntimeDebugPanel = UnityGameFramework.Runtime.GameEntry.GetComponent<RuntimeDebugPanelComponent>();
|
||
#endif
|
||
|
||
EnemyManager = UnityGameFramework.Runtime.GameEntry.GetComponent<EnemyManagerComponent>();
|
||
SimulationWorld = UnityGameFramework.Runtime.GameEntry.GetComponent<SimulationWorld>();
|
||
if (SimulationWorld == null && Base != null)
|
||
{
|
||
SimulationWorld = Base.gameObject.AddComponent<SimulationWorld>();
|
||
}
|
||
SpriteCache = UnityGameFramework.Runtime.GameEntry.GetComponent<SpriteCacheComponent>();
|
||
UIRouter = UnityGameFramework.Runtime.GameEntry.GetComponent<UIRouterComponent>();
|
||
}
|
||
}
|