vampire-like/Assets/GameMain/Scripts/Simulation/Jobs/SimulationWorld.CollisionPi...

11 lines
347 B
C#

namespace Simulation
{
public sealed partial class SimulationWorld
{
// Shared collision pipeline configuration and runtime state.
// Request buffering, broad-phase scheduling, resolve, and presentation
// dispatch live in dedicated partial files under Jobs/.
private const int PlayerEntityId = -1;
}
}