Files
2026-09-15 10:13:58 +08:00

42 lines
1.0 KiB
C#

using SepCore.Definition;
namespace SepCore.Entity
{
/// <summary>
/// 斩击的搜寻状态。
/// </summary>
public sealed class WeaponSlashSeekState : WeaponStateBase
{
private WeaponSlash _weapon;
public override WeaponStateType State => WeaponStateType.Seek;
public override void OnInit(WeaponBase weapon) => _weapon = (WeaponSlash)weapon;
public override void OnEnter()
{
}
public override void OnUpdate(float elapseSeconds, float realElapseSeconds)
{
_weapon.Check();
_weapon.RotateToTarget(elapseSeconds);
if (_weapon.Target == null || !_weapon.Target.Available)
{
_weapon.TransitionTo(WeaponStateType.Idle);
return;
}
if (_weapon.IsInRange(_weapon.Target, _weapon.SqrRange))
{
_weapon.TransitionTo(WeaponStateType.Aim);
}
}
public override void OnLeave()
{
}
}
}