Files
vampire-like/Assets/GameMain/Scripts/Runtime/CustomComponent/Simulation/JobStruct/AreaCollisionRequestData.cs
T

20 lines
488 B
C#

using UnityEngine;
namespace SepCore.Simulation
{
internal struct AreaCollisionRequestData
{
public int SourceEntityId;
public int SourceOwnerEntityId;
public bool SourceWasActiveAtQueryTime;
public Vector3 Center;
public float Radius;
public int MaxTargets;
public int ShapeType;
public Vector3 Direction;
public float HalfAngleDeg;
public float HalfWidth;
public float HalfLength;
}
}