Files
vampire-like/Assets/GameMain/Scripts/Runtime/EntityLogic/Weapon/WeaponHandgun/WeaponHandgunIdleState.cs
T
2026-09-15 10:13:58 +08:00

36 lines
868 B
C#

using SepCore.Definition;
namespace SepCore.Entity
{
/// <summary>
/// 手枪的待机状态。
/// </summary>
public sealed class WeaponHandgunIdleState : WeaponStateBase
{
private WeaponHandgun _weapon;
public override WeaponStateType State => WeaponStateType.Idle;
public override void OnInit(WeaponBase weapon) => _weapon = (WeaponHandgun)weapon;
public override void OnEnter()
{
}
public override void OnUpdate(float elapseSeconds, float realElapseSeconds)
{
_weapon.Check();
_weapon.RotateToOrigin(elapseSeconds);
if (_weapon.Target != null && _weapon.Target.Available)
{
_weapon.TransitionTo(WeaponStateType.Seek);
}
}
public override void OnLeave()
{
}
}
}