Files
vampire-like/Assets/GameMain/Scripts/Runtime/EntityLogic/Weapon/WeaponSlash/WeaponSlashAimState.cs
T
2026-09-15 10:13:58 +08:00

52 lines
1.3 KiB
C#

using SepCore.Definition;
namespace SepCore.Entity
{
/// <summary>
/// 斩击的瞄准状态。
/// </summary>
public sealed class WeaponSlashAimState : WeaponStateBase
{
private WeaponSlash _weapon;
public override WeaponStateType State => WeaponStateType.Aim;
public override void OnInit(WeaponBase weapon) => _weapon = (WeaponSlash)weapon;
public override void OnEnter()
{
if (_weapon.CanAttack)
{
_weapon.TransitionTo(WeaponStateType.Attack);
}
}
public override void OnUpdate(float elapseSeconds, float realElapseSeconds)
{
_weapon.Check();
_weapon.RotateToTarget(elapseSeconds);
if (_weapon.Target == null || !_weapon.Target.Available)
{
_weapon.TransitionTo(WeaponStateType.Idle);
return;
}
if (!_weapon.IsInRange(_weapon.Target, _weapon.SqrRange))
{
_weapon.TransitionTo(WeaponStateType.Seek);
return;
}
if (_weapon.CanAttack)
{
_weapon.TransitionTo(WeaponStateType.Attack);
}
}
public override void OnLeave()
{
}
}
}