vampire-like/Assets
SepComet 0bab6ecbc5 迁移 Player/ProcedureGame/ShopUseCase 里的实体方法调用风格
- Player/ShopUseCase:调整了 Weapon 实体的打开方式
- ProcedureGame:调整初始化时的 Hud 和 Player 的初始化写法,流程更清楚
2026-06-16 17:09:19 +08:00
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GameFramework 规范命名空间 2026-06-03 16:57:40 +08:00
GameMain 迁移 Player/ProcedureGame/ShopUseCase 里的实体方法调用风格 2026-06-16 17:09:19 +08:00
Launcher - 补充游戏核心逻辑 2026-02-20 18:08:27 +08:00
Plugins 清理目录 2026-06-03 10:00:14 +08:00
Resources 继续重构调整(UI) 2026-06-03 09:58:37 +08:00
StreamingAssets Fix UGF resource packaging errors 2026-05-10 16:30:36 +08:00
Tests 规范命名空间 2026-06-03 16:57:40 +08:00
TextMesh Pro - 调整项目结构以适应打包需求 2026-02-18 22:53:33 +08:00
GameFramework.meta 初始化仓库 2026-02-07 19:38:49 +08:00
GameMain.meta 初始化仓库 2026-02-07 19:38:49 +08:00
Launcher.meta - 补充游戏核心逻辑 2026-02-20 18:08:27 +08:00
Launcher.unity Update Launcher.unity 2026-06-04 17:10:12 +08:00
Launcher.unity.meta 功能:添加启动器场景并更新项目设置 2026-02-13 21:49:59 +08:00
PlayerInputActions.inputactions - 补充游戏核心逻辑 2026-02-20 18:08:27 +08:00
PlayerInputActions.inputactions.meta 初始化仓库 2026-02-07 19:38:49 +08:00
Plugins.meta 初始化仓库 2026-02-07 19:38:49 +08:00
Resources.meta 初始化仓库 2026-02-07 19:38:49 +08:00
StreamingAssets.meta Fix UGF resource packaging errors 2026-05-10 16:30:36 +08:00
Tests.meta - Checkpoint 1:清理 `TickEnemies` 侧 GC 2026-02-21 13:39:14 +08:00
TextMesh Pro.meta 初始化仓库 2026-02-07 19:38:49 +08:00