vampire-like/Assets/GameFramework/Scripts/Runtime/Config/LoadConfigDependencyAssetEv...

120 lines
3.5 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework;
using GameFramework.Event;
namespace UnityGameFramework.Runtime
{
/// <summary>
/// 加载全局配置时加载依赖资源事件。
/// </summary>
public sealed class LoadConfigDependencyAssetEventArgs : GameEventArgs
{
/// <summary>
/// 加载全局配置失败事件编号。
/// </summary>
public static readonly int EventId = typeof(LoadConfigDependencyAssetEventArgs).GetHashCode();
/// <summary>
/// 初始化加载全局配置时加载依赖资源事件的新实例。
/// </summary>
public LoadConfigDependencyAssetEventArgs()
{
ConfigAssetName = null;
DependencyAssetName = null;
LoadedCount = 0;
TotalCount = 0;
UserData = null;
}
/// <summary>
/// 获取加载全局配置失败事件编号。
/// </summary>
public override int Id
{
get
{
return EventId;
}
}
/// <summary>
/// 获取全局配置资源名称。
/// </summary>
public string ConfigAssetName
{
get;
private set;
}
/// <summary>
/// 获取被加载的依赖资源名称。
/// </summary>
public string DependencyAssetName
{
get;
private set;
}
/// <summary>
/// 获取当前已加载依赖资源数量。
/// </summary>
public int LoadedCount
{
get;
private set;
}
/// <summary>
/// 获取总共加载依赖资源数量。
/// </summary>
public int TotalCount
{
get;
private set;
}
/// <summary>
/// 获取用户自定义数据。
/// </summary>
public object UserData
{
get;
private set;
}
/// <summary>
/// 创建加载全局配置时加载依赖资源事件。
/// </summary>
/// <param name="e">内部事件。</param>
/// <returns>创建的加载全局配置时加载依赖资源事件。</returns>
public static LoadConfigDependencyAssetEventArgs Create(ReadDataDependencyAssetEventArgs e)
{
LoadConfigDependencyAssetEventArgs loadConfigDependencyAssetEventArgs = ReferencePool.Acquire<LoadConfigDependencyAssetEventArgs>();
loadConfigDependencyAssetEventArgs.ConfigAssetName = e.DataAssetName;
loadConfigDependencyAssetEventArgs.DependencyAssetName = e.DependencyAssetName;
loadConfigDependencyAssetEventArgs.LoadedCount = e.LoadedCount;
loadConfigDependencyAssetEventArgs.TotalCount = e.TotalCount;
loadConfigDependencyAssetEventArgs.UserData = e.UserData;
return loadConfigDependencyAssetEventArgs;
}
/// <summary>
/// 清理加载全局配置时加载依赖资源事件。
/// </summary>
public override void Clear()
{
ConfigAssetName = null;
DependencyAssetName = null;
LoadedCount = 0;
TotalCount = 0;
UserData = null;
}
}
}