271 lines
15 KiB
C#
271 lines
15 KiB
C#
//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework;
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using GameFramework.Resource;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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namespace UnityGameFramework.Runtime
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{
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/// <summary>
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/// 内置版本资源列表序列化器。
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/// </summary>
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public static partial class BuiltinVersionListSerializer
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{
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/// <summary>
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/// 反序列化可更新模式版本资源列表(版本 0)回调函数。
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/// </summary>
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/// <param name="stream">指定流。</param>
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/// <returns>反序列化的可更新模式版本资源列表(版本 0)。</returns>
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public static UpdatableVersionList UpdatableVersionListDeserializeCallback_V0(Stream stream)
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{
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using (BinaryReader binaryReader = new BinaryReader(stream, Encoding.UTF8))
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{
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byte[] encryptBytes = binaryReader.ReadBytes(CachedHashBytesLength);
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string applicableGameVersion = binaryReader.ReadEncryptedString(encryptBytes);
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int internalResourceVersion = binaryReader.ReadInt32();
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int assetCount = binaryReader.ReadInt32();
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UpdatableVersionList.Asset[] assets = assetCount > 0 ? new UpdatableVersionList.Asset[assetCount] : null;
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int resourceCount = binaryReader.ReadInt32();
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UpdatableVersionList.Resource[] resources = resourceCount > 0 ? new UpdatableVersionList.Resource[resourceCount] : null;
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string[][] resourceToAssetNames = new string[resourceCount][];
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List<KeyValuePair<string, string[]>> assetNameToDependencyAssetNames = new List<KeyValuePair<string, string[]>>(assetCount);
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for (int i = 0; i < resourceCount; i++)
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{
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string name = binaryReader.ReadEncryptedString(encryptBytes);
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string variant = binaryReader.ReadEncryptedString(encryptBytes);
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byte loadType = binaryReader.ReadByte();
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int length = binaryReader.ReadInt32();
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int hashCode = binaryReader.ReadInt32();
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int compressedLength = binaryReader.ReadInt32();
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int compressedHashCode = binaryReader.ReadInt32();
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Utility.Converter.GetBytes(hashCode, s_CachedHashBytes);
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int assetNameCount = binaryReader.ReadInt32();
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string[] assetNames = assetNameCount > 0 ? new string[assetNameCount] : null;
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for (int j = 0; j < assetNameCount; j++)
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{
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assetNames[j] = binaryReader.ReadEncryptedString(s_CachedHashBytes);
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int dependencyAssetNameCount = binaryReader.ReadInt32();
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string[] dependencyAssetNames = dependencyAssetNameCount > 0 ? new string[dependencyAssetNameCount] : null;
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for (int k = 0; k < dependencyAssetNameCount; k++)
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{
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dependencyAssetNames[k] = binaryReader.ReadEncryptedString(s_CachedHashBytes);
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}
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assetNameToDependencyAssetNames.Add(new KeyValuePair<string, string[]>(assetNames[j], dependencyAssetNames));
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}
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resourceToAssetNames[i] = assetNames;
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resources[i] = new UpdatableVersionList.Resource(name, variant, null, loadType, length, hashCode, compressedLength, compressedHashCode, assetNameCount > 0 ? new int[assetNameCount] : null);
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}
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assetNameToDependencyAssetNames.Sort(AssetNameToDependencyAssetNamesComparer);
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Array.Clear(s_CachedHashBytes, 0, CachedHashBytesLength);
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int index = 0;
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foreach (KeyValuePair<string, string[]> i in assetNameToDependencyAssetNames)
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{
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if (i.Value != null)
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{
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int[] dependencyAssetIndexes = new int[i.Value.Length];
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for (int j = 0; j < i.Value.Length; j++)
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{
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dependencyAssetIndexes[j] = GetAssetNameIndex(assetNameToDependencyAssetNames, i.Value[j]);
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}
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assets[index++] = new UpdatableVersionList.Asset(i.Key, dependencyAssetIndexes);
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}
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else
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{
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assets[index++] = new UpdatableVersionList.Asset(i.Key, null);
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}
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}
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for (int i = 0; i < resources.Length; i++)
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{
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int[] assetIndexes = resources[i].GetAssetIndexes();
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for (int j = 0; j < assetIndexes.Length; j++)
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{
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assetIndexes[j] = GetAssetNameIndex(assetNameToDependencyAssetNames, resourceToAssetNames[i][j]);
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}
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}
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int resourceGroupCount = binaryReader.ReadInt32();
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UpdatableVersionList.ResourceGroup[] resourceGroups = resourceGroupCount > 0 ? new UpdatableVersionList.ResourceGroup[resourceGroupCount] : null;
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for (int i = 0; i < resourceGroupCount; i++)
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{
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string name = binaryReader.ReadEncryptedString(encryptBytes);
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int resourceIndexCount = binaryReader.ReadInt32();
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int[] resourceIndexes = resourceIndexCount > 0 ? new int[resourceIndexCount] : null;
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for (int j = 0; j < resourceIndexCount; j++)
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{
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resourceIndexes[j] = binaryReader.ReadUInt16();
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}
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resourceGroups[i] = new UpdatableVersionList.ResourceGroup(name, resourceIndexes);
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}
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return new UpdatableVersionList(applicableGameVersion, internalResourceVersion, assets, resources, null, resourceGroups);
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}
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}
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/// <summary>
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/// 反序列化可更新模式版本资源列表(版本 1)回调函数。
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/// </summary>
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/// <param name="stream">指定流。</param>
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/// <returns>反序列化的可更新模式版本资源列表(版本 1)。</returns>
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public static UpdatableVersionList UpdatableVersionListDeserializeCallback_V1(Stream stream)
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{
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using (BinaryReader binaryReader = new BinaryReader(stream, Encoding.UTF8))
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{
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byte[] encryptBytes = binaryReader.ReadBytes(CachedHashBytesLength);
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string applicableGameVersion = binaryReader.ReadEncryptedString(encryptBytes);
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int internalResourceVersion = binaryReader.Read7BitEncodedInt32();
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int assetCount = binaryReader.Read7BitEncodedInt32();
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UpdatableVersionList.Asset[] assets = assetCount > 0 ? new UpdatableVersionList.Asset[assetCount] : null;
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for (int i = 0; i < assetCount; i++)
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{
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string name = binaryReader.ReadEncryptedString(encryptBytes);
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int dependencyAssetCount = binaryReader.Read7BitEncodedInt32();
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int[] dependencyAssetIndexes = dependencyAssetCount > 0 ? new int[dependencyAssetCount] : null;
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for (int j = 0; j < dependencyAssetCount; j++)
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{
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dependencyAssetIndexes[j] = binaryReader.Read7BitEncodedInt32();
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}
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assets[i] = new UpdatableVersionList.Asset(name, dependencyAssetIndexes);
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}
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int resourceCount = binaryReader.Read7BitEncodedInt32();
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UpdatableVersionList.Resource[] resources = resourceCount > 0 ? new UpdatableVersionList.Resource[resourceCount] : null;
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for (int i = 0; i < resourceCount; i++)
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{
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string name = binaryReader.ReadEncryptedString(encryptBytes);
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string variant = binaryReader.ReadEncryptedString(encryptBytes);
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string extension = binaryReader.ReadEncryptedString(encryptBytes) ?? DefaultExtension;
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byte loadType = binaryReader.ReadByte();
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int length = binaryReader.Read7BitEncodedInt32();
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int hashCode = binaryReader.ReadInt32();
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int compressedLength = binaryReader.Read7BitEncodedInt32();
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int compressedHashCode = binaryReader.ReadInt32();
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int assetIndexCount = binaryReader.Read7BitEncodedInt32();
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int[] assetIndexes = assetIndexCount > 0 ? new int[assetIndexCount] : null;
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for (int j = 0; j < assetIndexCount; j++)
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{
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assetIndexes[j] = binaryReader.Read7BitEncodedInt32();
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}
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resources[i] = new UpdatableVersionList.Resource(name, variant, extension, loadType, length, hashCode, compressedLength, compressedHashCode, assetIndexes);
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}
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int resourceGroupCount = binaryReader.Read7BitEncodedInt32();
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UpdatableVersionList.ResourceGroup[] resourceGroups = resourceGroupCount > 0 ? new UpdatableVersionList.ResourceGroup[resourceGroupCount] : null;
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for (int i = 0; i < resourceGroupCount; i++)
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{
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string name = binaryReader.ReadEncryptedString(encryptBytes);
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int resourceIndexCount = binaryReader.Read7BitEncodedInt32();
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int[] resourceIndexes = resourceIndexCount > 0 ? new int[resourceIndexCount] : null;
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for (int j = 0; j < resourceIndexCount; j++)
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{
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resourceIndexes[j] = binaryReader.Read7BitEncodedInt32();
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}
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resourceGroups[i] = new UpdatableVersionList.ResourceGroup(name, resourceIndexes);
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}
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return new UpdatableVersionList(applicableGameVersion, internalResourceVersion, assets, resources, null, resourceGroups);
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}
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}
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/// <summary>
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/// 反序列化可更新模式版本资源列表(版本 2)回调函数。
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/// </summary>
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/// <param name="stream">指定流。</param>
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/// <returns>反序列化的可更新模式版本资源列表(版本 2)。</returns>
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public static UpdatableVersionList UpdatableVersionListDeserializeCallback_V2(Stream stream)
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{
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using (BinaryReader binaryReader = new BinaryReader(stream, Encoding.UTF8))
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{
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byte[] encryptBytes = binaryReader.ReadBytes(CachedHashBytesLength);
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string applicableGameVersion = binaryReader.ReadEncryptedString(encryptBytes);
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int internalResourceVersion = binaryReader.Read7BitEncodedInt32();
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int assetCount = binaryReader.Read7BitEncodedInt32();
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UpdatableVersionList.Asset[] assets = assetCount > 0 ? new UpdatableVersionList.Asset[assetCount] : null;
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for (int i = 0; i < assetCount; i++)
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{
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string name = binaryReader.ReadEncryptedString(encryptBytes);
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int dependencyAssetCount = binaryReader.Read7BitEncodedInt32();
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int[] dependencyAssetIndexes = dependencyAssetCount > 0 ? new int[dependencyAssetCount] : null;
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for (int j = 0; j < dependencyAssetCount; j++)
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{
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dependencyAssetIndexes[j] = binaryReader.Read7BitEncodedInt32();
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}
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assets[i] = new UpdatableVersionList.Asset(name, dependencyAssetIndexes);
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}
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int resourceCount = binaryReader.Read7BitEncodedInt32();
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UpdatableVersionList.Resource[] resources = resourceCount > 0 ? new UpdatableVersionList.Resource[resourceCount] : null;
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for (int i = 0; i < resourceCount; i++)
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{
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string name = binaryReader.ReadEncryptedString(encryptBytes);
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string variant = binaryReader.ReadEncryptedString(encryptBytes);
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string extension = binaryReader.ReadEncryptedString(encryptBytes) ?? DefaultExtension;
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byte loadType = binaryReader.ReadByte();
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int length = binaryReader.Read7BitEncodedInt32();
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int hashCode = binaryReader.ReadInt32();
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int compressedLength = binaryReader.Read7BitEncodedInt32();
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int compressedHashCode = binaryReader.ReadInt32();
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int assetIndexCount = binaryReader.Read7BitEncodedInt32();
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int[] assetIndexes = assetIndexCount > 0 ? new int[assetIndexCount] : null;
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for (int j = 0; j < assetIndexCount; j++)
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{
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assetIndexes[j] = binaryReader.Read7BitEncodedInt32();
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}
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resources[i] = new UpdatableVersionList.Resource(name, variant, extension, loadType, length, hashCode, compressedLength, compressedHashCode, assetIndexes);
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}
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int fileSystemCount = binaryReader.Read7BitEncodedInt32();
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UpdatableVersionList.FileSystem[] fileSystems = fileSystemCount > 0 ? new UpdatableVersionList.FileSystem[fileSystemCount] : null;
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for (int i = 0; i < fileSystemCount; i++)
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{
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string name = binaryReader.ReadEncryptedString(encryptBytes);
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int resourceIndexCount = binaryReader.Read7BitEncodedInt32();
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int[] resourceIndexes = resourceIndexCount > 0 ? new int[resourceIndexCount] : null;
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for (int j = 0; j < resourceIndexCount; j++)
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{
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resourceIndexes[j] = binaryReader.Read7BitEncodedInt32();
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}
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fileSystems[i] = new UpdatableVersionList.FileSystem(name, resourceIndexes);
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}
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int resourceGroupCount = binaryReader.Read7BitEncodedInt32();
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UpdatableVersionList.ResourceGroup[] resourceGroups = resourceGroupCount > 0 ? new UpdatableVersionList.ResourceGroup[resourceGroupCount] : null;
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for (int i = 0; i < resourceGroupCount; i++)
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{
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string name = binaryReader.ReadEncryptedString(encryptBytes);
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int resourceIndexCount = binaryReader.Read7BitEncodedInt32();
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int[] resourceIndexes = resourceIndexCount > 0 ? new int[resourceIndexCount] : null;
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for (int j = 0; j < resourceIndexCount; j++)
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{
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resourceIndexes[j] = binaryReader.Read7BitEncodedInt32();
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}
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resourceGroups[i] = new UpdatableVersionList.ResourceGroup(name, resourceIndexes);
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}
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return new UpdatableVersionList(applicableGameVersion, internalResourceVersion, assets, resources, fileSystems, resourceGroups);
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}
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}
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}
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}
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