120 lines
3.3 KiB
C#
120 lines
3.3 KiB
C#
//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework;
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using GameFramework.Event;
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namespace UnityGameFramework.Runtime
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{
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/// <summary>
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/// 资源更新失败事件。
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/// </summary>
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public sealed class ResourceUpdateFailureEventArgs : GameEventArgs
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{
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/// <summary>
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/// 资源更新失败事件编号。
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/// </summary>
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public static readonly int EventId = typeof(ResourceUpdateFailureEventArgs).GetHashCode();
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/// <summary>
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/// 初始化资源更新失败事件的新实例。
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/// </summary>
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public ResourceUpdateFailureEventArgs()
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{
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Name = null;
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DownloadUri = null;
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RetryCount = 0;
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TotalRetryCount = 0;
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ErrorMessage = null;
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}
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/// <summary>
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/// 获取资源更新失败事件编号。
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/// </summary>
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public override int Id
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{
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get
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{
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return EventId;
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}
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}
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/// <summary>
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/// 获取资源名称。
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/// </summary>
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public string Name
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{
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get;
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private set;
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}
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/// <summary>
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/// 获取下载地址。
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/// </summary>
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public string DownloadUri
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{
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get;
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private set;
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}
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/// <summary>
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/// 获取已重试次数。
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/// </summary>
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public int RetryCount
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{
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get;
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private set;
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}
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/// <summary>
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/// 获取设定的重试次数。
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/// </summary>
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public int TotalRetryCount
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{
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get;
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private set;
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}
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/// <summary>
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/// 获取错误信息。
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/// </summary>
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public string ErrorMessage
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{
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get;
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private set;
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}
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/// <summary>
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/// 创建资源更新失败事件。
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/// </summary>
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/// <param name="e">内部事件。</param>
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/// <returns>创建的资源更新失败事件。</returns>
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public static ResourceUpdateFailureEventArgs Create(GameFramework.Resource.ResourceUpdateFailureEventArgs e)
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{
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ResourceUpdateFailureEventArgs resourceUpdateFailureEventArgs = ReferencePool.Acquire<ResourceUpdateFailureEventArgs>();
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resourceUpdateFailureEventArgs.Name = e.Name;
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resourceUpdateFailureEventArgs.DownloadUri = e.DownloadUri;
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resourceUpdateFailureEventArgs.RetryCount = e.RetryCount;
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resourceUpdateFailureEventArgs.TotalRetryCount = e.TotalRetryCount;
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resourceUpdateFailureEventArgs.ErrorMessage = e.ErrorMessage;
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return resourceUpdateFailureEventArgs;
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}
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/// <summary>
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/// 清理资源更新失败事件。
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/// </summary>
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public override void Clear()
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{
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Name = null;
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DownloadUri = null;
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RetryCount = 0;
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TotalRetryCount = 0;
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ErrorMessage = null;
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}
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}
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}
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