vampire-like/Assets/GameFramework/Scripts/Runtime/Resource/ResourceUpdateSuccessEventA...

120 lines
3.3 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework;
using GameFramework.Event;
namespace UnityGameFramework.Runtime
{
/// <summary>
/// 资源更新成功事件。
/// </summary>
public sealed class ResourceUpdateSuccessEventArgs : GameEventArgs
{
/// <summary>
/// 资源更新成功事件编号。
/// </summary>
public static readonly int EventId = typeof(ResourceUpdateSuccessEventArgs).GetHashCode();
/// <summary>
/// 初始化资源更新成功事件的新实例。
/// </summary>
public ResourceUpdateSuccessEventArgs()
{
Name = null;
DownloadPath = null;
DownloadUri = null;
Length = 0;
CompressedLength = 0;
}
/// <summary>
/// 获取资源更新成功事件编号。
/// </summary>
public override int Id
{
get
{
return EventId;
}
}
/// <summary>
/// 获取资源名称。
/// </summary>
public string Name
{
get;
private set;
}
/// <summary>
/// 获取资源下载后存放路径。
/// </summary>
public string DownloadPath
{
get;
private set;
}
/// <summary>
/// 获取下载地址。
/// </summary>
public string DownloadUri
{
get;
private set;
}
/// <summary>
/// 获取资源大小。
/// </summary>
public int Length
{
get;
private set;
}
/// <summary>
/// 获取压缩后大小。
/// </summary>
public int CompressedLength
{
get;
private set;
}
/// <summary>
/// 创建资源更新成功事件。
/// </summary>
/// <param name="e">内部事件。</param>
/// <returns>创建的资源更新成功事件。</returns>
public static ResourceUpdateSuccessEventArgs Create(GameFramework.Resource.ResourceUpdateSuccessEventArgs e)
{
ResourceUpdateSuccessEventArgs resourceUpdateSuccessEventArgs = ReferencePool.Acquire<ResourceUpdateSuccessEventArgs>();
resourceUpdateSuccessEventArgs.Name = e.Name;
resourceUpdateSuccessEventArgs.DownloadPath = e.DownloadPath;
resourceUpdateSuccessEventArgs.DownloadUri = e.DownloadUri;
resourceUpdateSuccessEventArgs.Length = e.Length;
resourceUpdateSuccessEventArgs.CompressedLength = e.CompressedLength;
return resourceUpdateSuccessEventArgs;
}
/// <summary>
/// 清理资源更新成功事件。
/// </summary>
public override void Clear()
{
Name = null;
DownloadPath = null;
DownloadUri = null;
Length = 0;
CompressedLength = 0;
}
}
}