vampire-like/Assets/GameMain/Scripts/Simulation/JobStruct/ProjectileJobOutputData.cs

22 lines
558 B
C#

using Unity.Mathematics;
namespace Simulation
{
public sealed partial class SimulationWorld
{
private struct ProjectileJobOutputData
{
public int EntityId;
public int OwnerEntityId;
public float3 Position;
public float3 Forward;
public float3 Velocity;
public float Speed;
public float LifeTime;
public float Age;
public bool Active;
public float RemainingLifetime;
public int State;
}
}
}