20 lines
433 B
C#
20 lines
433 B
C#
using UnityEngine;
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namespace Simulation
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{
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public struct ProjectileSimData
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{
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public int EntityId;
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public int OwnerEntityId;
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public Vector3 Position;
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public Vector3 Forward;
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public Vector3 Velocity;
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public float Speed;
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public float LifeTime;
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public float Age;
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public bool Active;
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public float RemainingLifetime;
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public int State;
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}
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}
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