199 lines
6.3 KiB
C#
199 lines
6.3 KiB
C#
using CustomEvent;
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using Definition.Enum;
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using GameFramework.Event;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace UI
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{
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public class SelectRoleFormController : UIFormControllerCommonBase<SelectRoleFormContext, SelectRoleForm>
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{
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private SelectRoleFormUseCase _useCase;
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protected override UIFormType UIFormTypeId => UIFormType.SelectRoleForm;
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protected override void RefreshUI(SelectRoleForm form, SelectRoleFormContext context)
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{
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form.RefreshUI(context);
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}
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protected override void SubscribeCustomEvents()
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{
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GameEntry.Event.Subscribe(MenuSelectRoleReturnEventArgs.EventId, OnMenuSelectRoleReturn);
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GameEntry.Event.Subscribe(MenuSelectRoleSelectedEventArgs.EventId, OnMenuSelectRoleSelected);
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GameEntry.Event.Subscribe(MenuSelectRoleConfirmEventArgs.EventId, OnMenuSelectRoleConfirm);
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}
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protected override void UnsubscribeCustomEvents()
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{
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GameEntry.Event.Unsubscribe(MenuSelectRoleReturnEventArgs.EventId, OnMenuSelectRoleReturn);
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GameEntry.Event.Unsubscribe(MenuSelectRoleSelectedEventArgs.EventId, OnMenuSelectRoleSelected);
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GameEntry.Event.Unsubscribe(MenuSelectRoleConfirmEventArgs.EventId, OnMenuSelectRoleConfirm);
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}
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private static SelectRoleFormContext BuildContext(SelectRoleFormRawData rawData)
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{
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if (rawData == null)
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{
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Log.Error("SelectRoleFormController.BuildContext() rawData is null.");
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return null;
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}
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int count = rawData.RoleIds?.Length ?? 0;
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RoleItemContext[] roleItems = new RoleItemContext[count];
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for (int i = 0; i < count; i++)
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{
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string iconName = rawData.RoleIconNames != null && i < rawData.RoleIconNames.Length
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? rawData.RoleIconNames[i]
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: null;
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roleItems[i] = new RoleItemContext
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{
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RoleId = rawData.RoleIds[i],
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IconName = iconName
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};
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}
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RolePropertyAreaContext propertyContext = null;
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if (rawData.SelectedRoleId >= 0)
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{
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propertyContext = new RolePropertyAreaContext
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{
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RoleName = rawData.SelectedRoleName,
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InitialPropertyText = rawData.SelectedRoleInitialPropertyText
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};
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}
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return new SelectRoleFormContext
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{
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RoleItemContexts = roleItems,
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RolePropertyAreaContext = propertyContext,
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RoleIds = rawData.RoleIds
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};
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}
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public override int? OpenUI(object userData = null)
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{
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if (userData is SelectRoleFormContext selectRoleFormContext)
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{
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return OpenUIInternal(selectRoleFormContext);
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}
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if (userData != null)
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{
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Log.Warning("SelectRoleFormController.OpenUI() userData type is invalid.");
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return null;
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}
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if (_useCase == null)
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{
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Log.Error("SelectRoleFormController.OpenUI() useCase is null.");
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return null;
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}
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SelectRoleFormRawData rawData = _useCase.CreateModel();
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SelectRoleFormContext context = BuildContext(rawData);
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return OpenUIInternal(context);
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}
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public override void BindUseCase(IUIUseCase useCase)
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{
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if (!(useCase is SelectRoleFormUseCase selectRoleUseCase))
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{
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Log.Error("SelectRoleUseCase.BindUseCase() useCase is invalid.");
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return;
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}
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_useCase = selectRoleUseCase;
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}
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public void UpdateShowRole(RolePropertyAreaContext rolePropertyAreaContext)
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{
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if (Context == null)
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{
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Log.Error("SelectRoleFormController.UpdateShowRole() Context is null.");
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return;
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}
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Context.RolePropertyAreaContext = rolePropertyAreaContext;
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Form?.UpdateShowRole(rolePropertyAreaContext);
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}
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private bool IsCurrentFormEventSender(object sender)
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{
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if (sender is SelectRoleForm selectRoleForm)
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{
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return selectRoleForm == Form;
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}
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if (sender is Component component && Form != null)
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{
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return component.transform.IsChildOf(Form.transform);
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}
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return false;
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}
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private void OnMenuSelectRoleReturn(object sender, GameEventArgs e)
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{
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if ((SelectRoleForm)sender != Form || !(e is MenuSelectRoleReturnEventArgs))
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{
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return;
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}
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CloseUI();
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}
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private void OnMenuSelectRoleSelected(object sender, GameEventArgs e)
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{
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if (!(e is MenuSelectRoleSelectedEventArgs args))
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{
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return;
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}
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if (!IsCurrentFormEventSender(sender))
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{
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return;
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}
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if (_useCase == null)
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{
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Log.Error("SelectRoleFormController.OnMenuSelectRoleSelected() useCase is null.");
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return;
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}
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SelectRoleFormRawData rawData = _useCase.SelectRole(args.RoleId);
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SelectRoleFormContext context = BuildContext(rawData);
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if (context == null)
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{
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Log.Error("SelectRoleFormController.OnMenuSelectRoleSelected() context build failed.");
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return;
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}
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SetContext(context);
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UpdateShowRole(context.RolePropertyAreaContext);
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}
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private void OnMenuSelectRoleConfirm(object sender, GameEventArgs e)
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{
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if (!(e is MenuSelectRoleConfirmEventArgs))
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{
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return;
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}
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if (!IsCurrentFormEventSender(sender))
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{
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return;
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}
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if (_useCase == null)
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{
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Log.Error("SelectRoleFormController.OnMenuSelectRoleConfirm() useCase is null.");
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return;
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}
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_useCase.ConfirmSelectedRole();
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}
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}
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} |