vampire-like/Assets/GameMain/Scripts/UI/MenuScene/View/SelectRoleForm.cs

100 lines
2.7 KiB
C#

using System;
using CustomEvent;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace UI
{
public class SelectRoleForm : UGuiForm
{
[SerializeField] private GameObject _randomRoleCard = null;
[SerializeField] private GameObject _roleCard = null;
[SerializeField] private RolePropertyArea _propertyArea = null;
private SelectRoleFormContext _context = null;
private RoleItem[] _roleItems = null;
public void RefreshUI(SelectRoleFormContext context)
{
_context = context;
int itemIndex = 1, roleIndex = 0;
while (itemIndex < _roleItems.Length)
{
if (roleIndex < _context.RoleItemContexts.Length)
{
_roleItems[itemIndex].OnInit(_context.RoleItemContexts[roleIndex]);
_roleItems[itemIndex].gameObject.SetActive(true);
}
else
{
_roleItems[itemIndex].gameObject.SetActive(false);
_roleItems[itemIndex].OnReset();
}
itemIndex++;
roleIndex++;
}
UpdateShowRole(_context.RolePropertyAreaContext);
}
#region FSM
protected override void OnInit(object userData)
{
base.OnInit(userData);
_roleItems = this.transform.GetComponentsInChildren<RoleItem>();
}
protected override void OnOpen(object userData)
{
base.OnOpen(userData);
if (userData is SelectRoleFormContext context)
{
RefreshUI(context);
return;
}
Log.Warning("SelectRoleForm requires SelectRoleFormContext as userData.");
}
protected override void OnClose(bool isShutdown, object userData)
{
base.OnClose(isShutdown, userData);
_context = null;
foreach (var item in _roleItems)
{
item.OnReset();
}
}
#endregion
public void UpdateShowRole(RolePropertyAreaContext propertyAreaContext)
{
if (propertyAreaContext == null)
{
_randomRoleCard.SetActive(true);
_roleCard.SetActive(false);
_propertyArea.OnReset();
}
else
{
_randomRoleCard.SetActive(false);
_propertyArea.OnInit(propertyAreaContext);
_roleCard.SetActive(true);
}
}
public void OnReturnButtonClick()
{
GameEntry.Event.Fire(this, MenuSelectRoleReturnEventArgs.Create());
}
}
}