24 lines
1022 B
C#
24 lines
1022 B
C#
using System.IO;
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using GameFramework;
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using UnityEngine;
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using UnityGameFramework.Editor;
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using UnityGameFramework.Editor.ResourceTools;
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namespace SepCore.Editor
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{
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public static class GameFrameworkConfigs
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{
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[BuildSettingsConfigPath] public static string BuildSettingsConfig =
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Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/BuildSettings.xml"));
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[ResourceCollectionConfigPath] public static string ResourceCollectionConfig =
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Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceCollection.xml"));
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[ResourceEditorConfigPath] public static string ResourceEditorConfig =
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Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceEditor.xml"));
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[ResourceBuilderConfigPath] public static string ResourceBuilderConfig =
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Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceBuilder.xml"));
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}
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}
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