vampire-like/Assets/GameMain/Scripts/Simulation/JobStruct/CollisionQueryData.cs

25 lines
662 B
C#

using Unity.Mathematics;
namespace Simulation
{
public sealed partial class SimulationWorld
{
private struct CollisionQueryData
{
public int QueryId;
public int SourceType;
public int SourceEntityId;
public int SourceOwnerEntityId;
public bool SourceWasActiveAtQueryTime;
public float3 Position;
public float Radius;
public int MaxTargets;
public int ShapeType;
public float3 Direction;
public float HalfAngleDeg;
public float HalfWidth;
public float HalfLength;
}
}
}