45 lines
1.1 KiB
C#
45 lines
1.1 KiB
C#
using Definition.Enum;
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using UnityGameFramework.Runtime;
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namespace UI
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{
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public class TUIFormController : UIFormControllerCommonBase<UIContext, TUIForm>
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{
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private IUIUseCase _useCase;
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protected override UIFormType UIFormTypeId => UIFormType.TUIForm;
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protected override void RefreshUI(TUIForm form, UIContext context)
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{
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form.RefreshUI(context);
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}
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public override int? OpenUI(object userData = null)
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{
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if (userData is UIContext context)
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{
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return OpenUIInternal(context);
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}
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if (userData != null)
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{
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Log.Warning("TUIFormController.OpenUI() userData type is invalid.");
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return null;
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}
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return OpenUIInternal(Context);
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}
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public override void BindUseCase(IUIUseCase useCase)
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{
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if (!(useCase is IUIUseCase uiFormUseCase))
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{
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Log.Error("LevelUpForm.BindUseCase() useCase is invalid.");
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return;
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}
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_useCase = uiFormUseCase;
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}
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}
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}
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