Files
vampire-like/Assets/GameMain/Scripts/Base/Gen/TbGlobalConfig.cs
T

86 lines
2.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
namespace SepCore.Definition
{
/// <summary>
/// 全局零散配置(单例)
/// </summary>
public partial class TbGlobalConfig
{
private readonly GlobalConfig _data;
public GlobalConfig Data => _data;
public TbGlobalConfig(ByteBuf _buf)
{
int n = _buf.ReadSize();
if (n != 1) throw new SerializationException("table mode=one, but size != 1");
_data = GlobalConfig.DeserializeGlobalConfig(_buf);
}
/// <summary>
/// 最大持有武器数量
/// </summary>
public int WeaponCapacity => _data.WeaponCapacity;
/// <summary>
/// 最大持有道具数量
/// </summary>
public int PropMaxCount => _data.PropMaxCount;
/// <summary>
/// 武器回收价比例
/// </summary>
public int WeaponRecycleRate => _data.WeaponRecycleRate;
/// <summary>
/// 商店商品数量
/// </summary>
public int ShopGoodsCount => _data.ShopGoodsCount;
/// <summary>
/// 商品价格浮动
/// </summary>
public int ShopPriceRandomPercent => _data.ShopPriceRandomPercent;
/// <summary>
/// 商品最低价
/// </summary>
public int ShopMinPrice => _data.ShopMinPrice;
/// <summary>
/// 升级奖励刷新基本价格
/// </summary>
public int LevelUpRefreshPriceBase => _data.LevelUpRefreshPriceBase;
/// <summary>
/// 升级奖励候选数
/// </summary>
public int LevelUpRewardCount => _data.LevelUpRewardCount;
/// <summary>
/// 敌人对象池名
/// </summary>
public string EnemyGroupName => _data.EnemyGroupName;
/// <summary>
/// 最大敌人数量
/// </summary>
public int SpawnEnemyMaxCount => _data.SpawnEnemyMaxCount;
/// <summary>
/// 敌人生成距离
/// </summary>
public int SpawnDistanceFromPlayer => _data.SpawnDistanceFromPlayer;
public void ResolveRef(Tables tables)
{
_data.ResolveRef(tables);
}
}
}