Files
vampire-like/Assets/GameMain/Scripts/Base/Gen/TbPropConfig.cs
T

53 lines
1.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
namespace SepCore.Definition
{
public partial class TbPropConfig
{
private readonly System.Collections.Generic.Dictionary<int, PropConfig> _dataMap;
private readonly System.Collections.Generic.List<PropConfig> _dataList;
public TbPropConfig(ByteBuf _buf)
{
_dataMap = new System.Collections.Generic.Dictionary<int, PropConfig>();
_dataList = new System.Collections.Generic.List<PropConfig>();
for(int n = _buf.ReadSize() ; n > 0 ; --n)
{
PropConfig _v;
_v = PropConfig.DeserializePropConfig(_buf);
_dataList.Add(_v);
_dataMap.Add(_v.Id, _v);
}
}
public System.Collections.Generic.Dictionary<int, PropConfig> DataMap => _dataMap;
public System.Collections.Generic.List<PropConfig> DataList => _dataList;
public PropConfig GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null;
public PropConfig Get(int key) => _dataMap[key];
public PropConfig this[int key] => _dataMap[key];
public void ResolveRef(Tables tables)
{
foreach(var _v in _dataList)
{
_v.ResolveRef(tables);
}
}
}
}