63 lines
1.4 KiB
C#
63 lines
1.4 KiB
C#
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Luban;
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namespace SepCore.Definition
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{
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public sealed partial class SpriteConfig : Luban.BeanBase
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{
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public SpriteConfig(ByteBuf _buf)
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{
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Key = _buf.ReadString();
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AtlasPath = _buf.ReadString();
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SpriteIndex = _buf.ReadInt();
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}
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public static SpriteConfig DeserializeSpriteConfig(ByteBuf _buf)
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{
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return new SpriteConfig(_buf);
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}
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/// <summary>
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/// 资源键
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/// </summary>
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public readonly string Key;
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/// <summary>
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/// 图集路径(相对于 Assets/GameMain/Textures)
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/// </summary>
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public readonly string AtlasPath;
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/// <summary>
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/// Sprite 索引(-1 表示整张图)
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/// </summary>
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public readonly int SpriteIndex;
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public const int __ID__ = -1527849337;
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public override int GetTypeId() => __ID__;
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public void ResolveRef(Tables tables)
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{
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}
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public override string ToString()
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{
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return "{ "
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+ "key:" + Key + ","
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+ "atlasPath:" + AtlasPath + ","
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+ "spriteIndex:" + SpriteIndex + ","
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+ "}";
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}
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}
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}
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