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GameFramework
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- 补充游戏核心逻辑
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2026-02-20 18:08:27 +08:00 |
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GameMain
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- 修复 EntityBinding.cs 的字典不一致问题
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2026-02-20 22:19:25 +08:00 |
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Launcher
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- 补充游戏核心逻辑
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2026-02-20 18:08:27 +08:00 |
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Plugins
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初始化仓库
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2026-02-07 19:38:49 +08:00 |
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Resources
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初始化仓库
|
2026-02-07 19:38:49 +08:00 |
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StreamingAssets
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- 补充游戏核心逻辑
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2026-02-20 18:08:27 +08:00 |
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TextMesh Pro
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- 调整项目结构以适应打包需求
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2026-02-18 22:53:33 +08:00 |
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GameFramework.meta
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初始化仓库
|
2026-02-07 19:38:49 +08:00 |
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GameMain.meta
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初始化仓库
|
2026-02-07 19:38:49 +08:00 |
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Launcher.meta
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- 补充游戏核心逻辑
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2026-02-20 18:08:27 +08:00 |
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Launcher.unity
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Checkpoint 7 测试结论:
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2026-02-20 21:27:53 +08:00 |
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Launcher.unity.meta
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功能:添加启动器场景并更新项目设置
|
2026-02-13 21:49:59 +08:00 |
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PlayerInputActions.inputactions
|
- 补充游戏核心逻辑
|
2026-02-20 18:08:27 +08:00 |
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PlayerInputActions.inputactions.meta
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初始化仓库
|
2026-02-07 19:38:49 +08:00 |
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Plugins.meta
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初始化仓库
|
2026-02-07 19:38:49 +08:00 |
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Resources.meta
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初始化仓库
|
2026-02-07 19:38:49 +08:00 |
|
StreamingAssets.meta
|
初始化仓库
|
2026-02-07 19:38:49 +08:00 |
|
TextMesh Pro.meta
|
初始化仓库
|
2026-02-07 19:38:49 +08:00 |