vampire-like/Assets
SepComet 31fe7a4d61 Checkpoint 5 & Checkpoint 6:
- SimulationWorld 只做逻辑计算与数据输出,不再直接写 Transform
- 在 ShowEntitySuccess 中接入 Pickup/Projectile 占位注册:
	- Drop 走 UpsertPickup(...)
	- Bullet/Projectile 走 UpsertProjectile(...)
- 在 HideEntityComplete 中接入对应回收:
	- Drop 走 RemovePickupByEntityId(...)
	- Bullet/Projectile 走 RemoveProjectileByEntityId(...)
- 新增占位数据构造:
	- CreatePickupSimData(...)
	- CreateProjectileSimData(...)
- 调整 EnemyManagerComponent 职责,现在只管“敌人相关”:
	- 敌人刷怪节奏
	- 敌人列表缓存与计数
	- 玩家引用与 enemy.SetTarget(...)
- 新增嵌套类 SimulationWorld.Presentation,专门消费 EnemySimData 并回写 position/rotation
- 新增嵌套类 SimulationWorld.EntitySync 负责“Simulation 同步”:
	- 监听 ShowEntitySuccess/HideEntityComplete
	- 同步 Enemy/Drop/Projectile 到 SimulationWorld
	- 敌人 SimData 构建、Pickup/Projectile 占位数据构建
2026-02-20 20:41:22 +08:00
..
GameFramework - 补充游戏核心逻辑 2026-02-20 18:08:27 +08:00
GameMain Checkpoint 5 & Checkpoint 6: 2026-02-20 20:41:22 +08:00
Launcher - 补充游戏核心逻辑 2026-02-20 18:08:27 +08:00
Plugins 初始化仓库 2026-02-07 19:38:49 +08:00
Resources 初始化仓库 2026-02-07 19:38:49 +08:00
StreamingAssets - 补充游戏核心逻辑 2026-02-20 18:08:27 +08:00
TextMesh Pro - 调整项目结构以适应打包需求 2026-02-18 22:53:33 +08:00
GameFramework.meta 初始化仓库 2026-02-07 19:38:49 +08:00
GameMain.meta 初始化仓库 2026-02-07 19:38:49 +08:00
Launcher.meta - 补充游戏核心逻辑 2026-02-20 18:08:27 +08:00
Launcher.unity Checkpoint 5 & Checkpoint 6: 2026-02-20 20:41:22 +08:00
Launcher.unity.meta 功能:添加启动器场景并更新项目设置 2026-02-13 21:49:59 +08:00
PlayerInputActions.inputactions - 补充游戏核心逻辑 2026-02-20 18:08:27 +08:00
PlayerInputActions.inputactions.meta 初始化仓库 2026-02-07 19:38:49 +08:00
Plugins.meta 初始化仓库 2026-02-07 19:38:49 +08:00
Resources.meta 初始化仓库 2026-02-07 19:38:49 +08:00
StreamingAssets.meta 初始化仓库 2026-02-07 19:38:49 +08:00
TextMesh Pro.meta 初始化仓库 2026-02-07 19:38:49 +08:00