vampire-like/Assets/GameMain/Scripts/Simulation
SepComet 34b1424bb6 Checkpoint 2 & Checkpoint 3
Checkpoint 2:Simulation 与 Job 数据通道打通
- 新增 Job 数据通道(Persistent NativeList)与 Simulation <-> NativeContainer 拷贝/回写流程
- 在生命周期接入通道管理(初始化、清空、集中释放)并接入 UseJobSimulation 分支
- 增强通道健壮性:失效容器自动重建,避免 EditMode 下 ObjectDisposedException
- 增加 UseJobSimulation 分支回归用例(EditMode/PlayMode 各 1 条)

Checkpoint 3:敌人移动与朝向 Job 化
- UseJobSimulation 分支正式切到 Job 路径
- 新增敌人移动/朝向 Job 实现(IJobParallelFor):
	- Burst 版本 + 非 Burst 版本(受 UseBurstJobs 开关控制)
	- Job 计算移动、朝向、状态;主线程补做分离避让回补
- 扩展数据通道能力(为 Job 输出缓冲和投射物输出同步提供接口)
- 补充分支回归测试(开启 UseJobSimulation 后验证追踪与朝向)
2026-02-22 10:47:42 +08:00
..
SimData Checkpoint 5 & Checkpoint 6: 2026-02-20 20:41:22 +08:00
EntityBinding.cs - 修复 EntityBinding.cs 的字典不一致问题 2026-02-20 22:19:25 +08:00
EntityBinding.cs.meta Checkpoint 1: 2026-02-20 18:27:14 +08:00
SimData.meta Checkpoint 5 & Checkpoint 6: 2026-02-20 20:41:22 +08:00
SimulationTickContext.cs Checkpoint 1: 2026-02-20 18:27:14 +08:00
SimulationTickContext.cs.meta Checkpoint 1: 2026-02-20 18:27:14 +08:00
SimulationWorld.EnemyJobs.cs Checkpoint 2 & Checkpoint 3 2026-02-22 10:47:42 +08:00
SimulationWorld.EnemyJobs.cs.meta Checkpoint 2 & Checkpoint 3 2026-02-22 10:47:42 +08:00
SimulationWorld.EntitySync.cs - Checkpoint 1:清理 `TickEnemies` 侧 GC 2026-02-21 13:39:14 +08:00
SimulationWorld.EntitySync.cs.meta Checkpoint 5 & Checkpoint 6: 2026-02-20 20:41:22 +08:00
SimulationWorld.JobDataChannel.cs Checkpoint 2 & Checkpoint 3 2026-02-22 10:47:42 +08:00
SimulationWorld.JobDataChannel.cs.meta Checkpoint 2 & Checkpoint 3 2026-02-22 10:47:42 +08:00
SimulationWorld.Presentation.cs Checkpoint 5 & Checkpoint 6: 2026-02-20 20:41:22 +08:00
SimulationWorld.Presentation.cs.meta Checkpoint 5 & Checkpoint 6: 2026-02-20 20:41:22 +08:00
SimulationWorld.cs Checkpoint 2 & Checkpoint 3 2026-02-22 10:47:42 +08:00
SimulationWorld.cs.meta Checkpoint 1: 2026-02-20 18:27:14 +08:00