Files
vampire-like/Assets/GameMain/Scripts/Base/Definition/Constant/Constant.AssetPriority.cs
T
SepComet 34c0784190 第一批重构,主要是物理迁移脚本和部分命名空间的调整
- 结构上迁移文件,将脚本分成 Base/Runtime/Presentation/Procedure/Editor 五大文件夹
- 调整 DataTable 和 Definition 下脚本的命名空间
- 依据 UI-5层架构设计规范 拆分原先的 UI 到 Runtime 和 Presentation 下
2026-06-02 19:12:34 +08:00

40 lines
1.4 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace SepCore.Definition
{
public static partial class Constant
{
/// <summary>
/// 资源优先级。
/// </summary>
public static class AssetPriority
{
public const int ConfigAsset = 100;
public const int DataTableAsset = 100;
public const int DictionaryAsset = 100;
public const int FontAsset = 50;
public const int MusicAsset = 20;
public const int SceneAsset = 0;
public const int SoundAsset = 30;
public const int UIFormAsset = 50;
public const int UISoundAsset = 30;
public const int MyAircraftAsset = 90;
public const int PlayerAsset = 90;
public const int AircraftAsset = 80;
public const int ThrusterAsset = 30;
public const int WeaponAsset = 30;
public const int ArmorAsset = 30;
public const int BulletAsset = 80;
public const int AsteroiAsset = 80;
public const int EnemyAsset = 80;
public const int EffectAsset = 80;
}
}
}