Files
vampire-like/Assets/GameMain/Scripts/Presentation/Common/View/IconArea.cs
T
SepComet 7bba8bbb80 继续重构调整(UI)
- 引入 UniTask 和异步版本的 UIModule
- 调整 Runtime/UIBase 和 Presentation 下的脚本命名空间到 SepCore.UI
- 将原来的 5 层 UI 迁移到异步实现
- 规范各层的 UI 脚本命名
2026-06-03 09:58:37 +08:00

43 lines
1015 B
C#

using SepCore.Definition;
using UnityEngine;
using UnityEngine.UI;
namespace SepCore.UI
{
public class IconArea : MonoBehaviour
{
[SerializeField] private Image _board;
[SerializeField] private Image _icon;
public void OnInit(Sprite sprite, ItemRarity rarity)
{
SetIcon(sprite);
SetRarity(rarity);
}
public void SetIcon(Sprite sprite)
{
_icon.sprite = sprite;
}
public void SetRarity(ItemRarity rarity)
{
_board.color = rarity switch
{
ItemRarity.White => Color.white,
ItemRarity.Green => Color.green,
ItemRarity.Blue => Color.blue,
ItemRarity.Purple => Color.magenta,
ItemRarity.Red => Color.red,
_ => Color.clear,
};
}
public void OnReset()
{
SetIcon(null);
SetRarity(ItemRarity.None);
}
}
}