Files
vampire-like/Assets/GameMain/Scripts/Presentation/Main/ItemTooltip/ItemTooltipController.cs
T
basil c30b256d7a 重构:修复 Shop 与 ItemTooltip 跨模块事件边界问题
- 将 _tooltipLocked 状态从 ItemTooltipController 移到 ShopController 维护
- DisplayItem 只发 Shop 模块 UI 事件(Hover/Lock/Hide)
- ItemTooltipForm 取消按钮发 ItemTooltip 模块事件自关闭
- ShopController 通过 UIRouter 跨模块控制 ItemTooltipForm
- 移除 DisplayItemHideEventArgs 的 Force 字段,分离两种关闭场景
2026-06-17 09:37:44 +08:00

118 lines
3.5 KiB
C#

using System;
using Cysharp.Threading.Tasks;
using SepCore.Event;
using SepCore.Definition;
using GameFramework.Event;
using UnityGameFramework.Runtime;
namespace SepCore.UI
{
public class ItemTooltipController : UIControllerBase<ItemTooltipContext, ItemTooltipForm>
{
protected override UIFormType UIFormType => UIFormType.ItemTooltipForm;
private Action<int, int> _onRecycle;
private bool _subscribed = false;
protected override void SubscribeCustomEvents()
{
if (_subscribed) return;
GameEntry.Event.Subscribe(ItemTooltipRecycleEventArgs.EventId, ItemTooltipRecycle);
GameEntry.Event.Subscribe(ItemTooltipHideEventArgs.EventId, ItemTooltipHide);
_subscribed = true;
}
protected override void UnsubscribeCustomEvents()
{
if (!_subscribed) return;
GameEntry.Event.Unsubscribe(ItemTooltipRecycleEventArgs.EventId, ItemTooltipRecycle);
GameEntry.Event.Unsubscribe(ItemTooltipHideEventArgs.EventId, ItemTooltipHide);
_subscribed = false;
}
protected override void RefreshUI(ItemTooltipForm form, ItemTooltipContext context)
{
form.RefreshUI(context).Forget();
}
protected override void CloseLoadedFormDirect(ItemTooltipForm form)
{
GameEntry.UI.CloseUIForm(form);
}
private static ItemTooltipContext BuildContext(ItemTooltipRawData rawData)
{
if (rawData == null)
{
Log.Error("ItemTooltipController.BuildContext() rawData is null.");
return null;
}
return new ItemTooltipContext(rawData);
}
public override async UniTask OpenUIAsync(object userData = null, float timeout = 30f)
{
if (userData is not ItemTooltipRawData rawData)
{
if (userData != null)
{
Log.Warning("ItemTooltipController.OpenUIAsync() userData type is invalid.");
}
else
{
Log.Warning("ItemTooltipController.OpenUIAsync() rawData is required.");
}
return;
}
ItemTooltipContext context = BuildContext(rawData);
if (context == null)
{
Log.Warning("ItemTooltipController.OpenUIAsync() rawData is invalid.");
return;
}
_onRecycle = rawData.OnRecycle;
await OpenFormAsync(context, timeout);
}
public override async UniTask CloseUIAsync(object userData = null, float timeout = 30f)
{
_onRecycle = null;
await base.CloseUIAsync(userData, timeout);
}
public override void BindUseCase(IUIUseCase useCase)
{
if (useCase != null)
{
Log.Warning("ItemTooltipController does not use a use case.");
}
}
#region Event Handlers
private void ItemTooltipRecycle(object sender, GameEventArgs e)
{
if (e is not ItemTooltipRecycleEventArgs args)
{
return;
}
_onRecycle?.Invoke(args.Index, args.Price);
}
private void ItemTooltipHide(object sender, GameEventArgs e)
{
if (e is not ItemTooltipHideEventArgs args) return;
CloseUIAsync().Forget();
}
#endregion
}
}