Files
vampire-like/Assets/GameMain/Scripts/Presentation/Main/Shop/DisplayItemContext.cs
T
basil 5c3b87ab3f 重构:统一 UI 模块目录结构规范
- 事件命名规范化:RefreshEventArgs → LevelUpRefreshEventArgs
- LevelUp 子组件目录调整:LevelUpRewardItem + LevelUpRewardItemContext 移动到 LevelUp/
- Shop 子组件目录调整:DisplayItem/DisplayListArea/GoodsItem/ShopGoodsItem 及其 Context/RawData 全部移动到 Shop/
- 删除冗余文件:LevelUpRewardItemRawData(从未被使用)
- 新增 ObjectPool 目录结构
- 更新 LevelUpController 和 LevelUpForm 中的事件引用
2026-06-17 09:50:47 +08:00

26 lines
615 B
C#

using SepCore.Definition;
namespace SepCore.UI
{
public class DisplayItemContext : UIContext
{
public string IconAssetName;
public ItemRarity Rarity;
public bool IsWeapon;
public DisplayItemContext()
{
IconAssetName = string.Empty;
Rarity = ItemRarity.None;
IsWeapon = false;
}
public DisplayItemContext(DisplayItemRawData rawData)
{
this.IconAssetName = rawData.IconAssetName;
this.Rarity = rawData.Rarity;
this.IsWeapon = rawData.IsWeapon;
}
}
}