83 lines
3.4 KiB
C#
83 lines
3.4 KiB
C#
using System;
|
|
using Cysharp.Threading.Tasks;
|
|
using GameFramework.Resource;
|
|
using UnityGameFramework.Runtime;
|
|
using ResourceApplySuccessEventArgs = UnityGameFramework.Runtime.ResourceApplySuccessEventArgs;
|
|
using ResourceUpdateAllCompleteEventArgs = UnityGameFramework.Runtime.ResourceUpdateAllCompleteEventArgs;
|
|
using ResourceVerifySuccessEventArgs = UnityGameFramework.Runtime.ResourceVerifySuccessEventArgs;
|
|
|
|
namespace SepCore.AsyncTask
|
|
{
|
|
/// <summary>
|
|
/// Resource 异步扩展方法
|
|
/// </summary>
|
|
public static class ResourceAsyncExtension
|
|
{
|
|
/// <summary>
|
|
/// 异步加载资源
|
|
/// </summary>
|
|
/// <typeparam name="T">资源类型</typeparam>
|
|
/// <param name="resourceComponent">资源组件</param>
|
|
/// <param name="assetName">资源名称</param>
|
|
/// <param name="priority">加载优先级</param>
|
|
/// <returns>加载完成的资源</returns>
|
|
public static UniTask<T> LoadAssetAsync<T>(this ResourceComponent resourceComponent, string assetName, int priority = 0)
|
|
{
|
|
var tcs = AutoResetUniTaskCompletionSource<T>.Create();
|
|
resourceComponent.LoadAsset(assetName, priority, new LoadAssetCallbacks(
|
|
(_, asset, _, _) => tcs.TrySetResult((T)asset),
|
|
(_, _, errorMessage, _) => tcs.TrySetException(new Exception(errorMessage))
|
|
));
|
|
return tcs.Task;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 异步等待资源更新完成
|
|
/// </summary>
|
|
/// <param name="resourceComponent">资源组件</param>
|
|
/// <param name="timeout">超时时间(秒),0表示不超时</param>
|
|
/// <returns>更新完成事件</returns>
|
|
public static UniTask<ResourceUpdateAllCompleteEventArgs> WaitForResourceUpdateCompleteAsync(this ResourceComponent resourceComponent,
|
|
float timeout = 0f)
|
|
{
|
|
return AsyncTaskHelper.WaitEventAsync<ResourceUpdateAllCompleteEventArgs>(
|
|
ResourceUpdateAllCompleteEventArgs.EventId,
|
|
null,
|
|
timeout
|
|
);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 异步等待资源验证完成
|
|
/// </summary>
|
|
/// <param name="resourceComponent">资源组件</param>
|
|
/// <param name="timeout">超时时间(秒),0表示不超时</param>
|
|
/// <returns>验证成功事件</returns>
|
|
public static UniTask<ResourceVerifySuccessEventArgs> WaitForResourceVerifyCompleteAsync(this ResourceComponent resourceComponent,
|
|
float timeout = 0f)
|
|
{
|
|
return AsyncTaskHelper.WaitEventAsync<ResourceVerifySuccessEventArgs>(
|
|
ResourceVerifySuccessEventArgs.EventId,
|
|
null,
|
|
timeout
|
|
);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 异步等待资源应用完成
|
|
/// </summary>
|
|
/// <param name="resourceComponent">资源组件</param>
|
|
/// <param name="timeout">超时时间(秒),0表示不超时</param>
|
|
/// <returns>应用成功事件</returns>
|
|
public static UniTask<ResourceApplySuccessEventArgs> WaitForResourceApplyCompleteAsync(this ResourceComponent resourceComponent,
|
|
float timeout = 0f)
|
|
{
|
|
return AsyncTaskHelper.WaitEventAsync<ResourceApplySuccessEventArgs>(
|
|
ResourceApplySuccessEventArgs.EventId,
|
|
null,
|
|
timeout
|
|
);
|
|
}
|
|
}
|
|
}
|