Files
vampire-like/Assets/GameMain/Scripts/Runtime/CustomComponent/Simulation/SimData/ProjectileSimData.cs
T
SepComet edd7088804 规范命名空间
具体来说就是 SepCore 开头,然后接所属的模块名,比如 SepCore.Entity,SepCore.Simulation,SepCore.Procedure
2026-06-03 16:57:40 +08:00

20 lines
441 B
C#

using UnityEngine;
namespace SepCore.Simulation
{
public struct ProjectileSimData
{
public int EntityId;
public int OwnerEntityId;
public Vector3 Position;
public Vector3 Forward;
public Vector3 Velocity;
public float Speed;
public float LifeTime;
public float Age;
public bool Active;
public float RemainingLifetime;
public int State;
}
}