vampire-like/Assets/GameMain/Scripts/Presentation/Main/Joystick/JoystickController.cs

49 lines
1.5 KiB
C#

using Cysharp.Threading.Tasks;
using SepCore.Definition;
using SepCore.InputModule;
using UnityGameFramework.Runtime;
namespace SepCore.UI
{
public class JoystickController : UIControllerBase<JoystickContext, JoystickForm>
{
protected override UIFormType UIFormType => UIFormType.JoystickForm;
protected override void RefreshUI(JoystickForm form, JoystickContext context)
{
form.RefreshUI(context);
}
protected override void SubscribeCustomEvents()
{
GameEntry.InputModule.CommandTriggered += OnCommandTriggered;
}
protected override void UnsubscribeCustomEvents()
{
GameEntry.InputModule.CommandTriggered -= OnCommandTriggered;
}
public override async UniTask OpenUIAsync(object userData = null, float timeout = 30f)
{
JoystickContext context = new JoystickContext();
await OpenFormAsync(context, timeout);
}
public override void BindUseCase(IUIUseCase useCase)
{
Log.Info("JoystickController doesn't need UseCase");
}
private void OnCommandTriggered(InputCommand cmd)
{
if (cmd.ActionId != InputActionId.Move) return;
if (Context == null || Form == null) return;
Context.Direction = cmd.Vector2Value;
Context.Magnitude = cmd.Vector2Value.magnitude;
Form.RefreshUI(Context);
}
}
}