vampire-like/Assets/GameMain/Scripts/Presentation/Menu/SelectRole/SelectRoleForm.cs

108 lines
2.9 KiB
C#

using SepCore.Event;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace SepCore.UI
{
public class SelectRoleForm : UGuiForm
{
[SerializeField] private GameObject _randomRoleCard = null;
[SerializeField] private GameObject _roleCard = null;
[SerializeField] private RolePropertyArea _propertyArea = null;
private SelectRoleContext _context = null;
private RoleItem[] _roleItems = null;
public void RefreshUI(SelectRoleContext context)
{
_context = context;
RoleItemContext[] roleContexts = _context.RoleItemContexts;
for (int i = 0; i < _roleItems.Length; i++)
{
RoleItem item = _roleItems[i];
if (i < roleContexts.Length)
{
item.OnInit(roleContexts[i]).Forget();
item.gameObject.SetActive(true);
}
else
{
item.OnReset();
item.gameObject.SetActive(false);
}
}
UpdateShowRole(_context.ShowRoleProperty, _context.RolePropertyAreaContext);
}
#region FSM
protected override void OnInit(object userData)
{
base.OnInit(userData);
_roleItems = this.transform.GetComponentsInChildren<RoleItem>();
}
protected override void OnOpen(object userData)
{
base.OnOpen(userData);
if (userData is SelectRoleContext context)
{
RefreshUI(context);
return;
}
Log.Warning("SelectRoleForm requires SelectRoleFormContext as userData.");
}
protected override void OnClose(bool isShutdown, object userData)
{
base.OnClose(isShutdown, userData);
_context = null;
foreach (var item in _roleItems)
{
item.OnReset();
}
}
#endregion
private void UpdateShowRole(bool showRoleProperty, RolePropertyAreaContext propertyAreaContext)
{
if (!showRoleProperty)
{
_randomRoleCard.SetActive(true);
_roleCard.SetActive(false);
_propertyArea.OnReset();
}
else
{
_randomRoleCard.SetActive(false);
_propertyArea.OnInit(propertyAreaContext);
_roleCard.SetActive(true);
}
}
public void OnReturnButtonClick()
{
GameEntry.Event.Fire(this, SelectRoleReturnEventArgs.Create());
}
public void OnRandomConfirmClick()
{
GameEntry.Event.Fire(this, SelectRoleConfirmEventArgs.Create());
}
public void OnRandomHoverEnter()
{
GameEntry.Event.Fire(this, SelectRoleClearEventArgs.Create());
}
}
}