44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using System.Runtime.InteropServices;
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namespace UnityGameFramework.Editor.ResourceTools
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{
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public sealed partial class ResourceAnalyzerController
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{
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[StructLayout(LayoutKind.Auto)]
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private struct Stamp
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{
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private readonly string m_HostAssetName;
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private readonly string m_DependencyAssetName;
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public Stamp(string hostAssetName, string dependencyAssetName)
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{
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m_HostAssetName = hostAssetName;
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m_DependencyAssetName = dependencyAssetName;
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}
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public string HostAssetName
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{
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get
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{
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return m_HostAssetName;
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}
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}
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public string DependencyAssetName
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{
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get
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{
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return m_DependencyAssetName;
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}
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}
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}
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}
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}
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