vampire-like/Assets/GameFramework/Scripts/Runtime/Scene/LoadSceneDependencyAssetEve...

120 lines
3.5 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework;
using GameFramework.Event;
namespace UnityGameFramework.Runtime
{
/// <summary>
/// 加载场景时加载依赖资源事件。
/// </summary>
public sealed class LoadSceneDependencyAssetEventArgs : GameEventArgs
{
/// <summary>
/// 加载场景时加载依赖资源事件编号。
/// </summary>
public static readonly int EventId = typeof(LoadSceneDependencyAssetEventArgs).GetHashCode();
/// <summary>
/// 初始化加载场景时加载依赖资源事件的新实例。
/// </summary>
public LoadSceneDependencyAssetEventArgs()
{
SceneAssetName = null;
DependencyAssetName = null;
LoadedCount = 0;
TotalCount = 0;
UserData = null;
}
/// <summary>
/// 获取加载场景时加载依赖资源事件编号。
/// </summary>
public override int Id
{
get
{
return EventId;
}
}
/// <summary>
/// 获取场景资源名称。
/// </summary>
public string SceneAssetName
{
get;
private set;
}
/// <summary>
/// 获取被加载的依赖资源名称。
/// </summary>
public string DependencyAssetName
{
get;
private set;
}
/// <summary>
/// 获取当前已加载依赖资源数量。
/// </summary>
public int LoadedCount
{
get;
private set;
}
/// <summary>
/// 获取总共加载依赖资源数量。
/// </summary>
public int TotalCount
{
get;
private set;
}
/// <summary>
/// 获取用户自定义数据。
/// </summary>
public object UserData
{
get;
private set;
}
/// <summary>
/// 创建加载场景时加载依赖资源事件。
/// </summary>
/// <param name="e">内部事件。</param>
/// <returns>创建的加载场景时加载依赖资源事件。</returns>
public static LoadSceneDependencyAssetEventArgs Create(GameFramework.Scene.LoadSceneDependencyAssetEventArgs e)
{
LoadSceneDependencyAssetEventArgs loadSceneDependencyAssetEventArgs = ReferencePool.Acquire<LoadSceneDependencyAssetEventArgs>();
loadSceneDependencyAssetEventArgs.SceneAssetName = e.SceneAssetName;
loadSceneDependencyAssetEventArgs.DependencyAssetName = e.DependencyAssetName;
loadSceneDependencyAssetEventArgs.LoadedCount = e.LoadedCount;
loadSceneDependencyAssetEventArgs.TotalCount = e.TotalCount;
loadSceneDependencyAssetEventArgs.UserData = e.UserData;
return loadSceneDependencyAssetEventArgs;
}
/// <summary>
/// 清理加载场景时加载依赖资源事件。
/// </summary>
public override void Clear()
{
SceneAssetName = null;
DependencyAssetName = null;
LoadedCount = 0;
TotalCount = 0;
UserData = null;
}
}
}