vampire-like/Assets/GameFramework/Scripts/Runtime/Debugger/DebuggerComponent.SceneInfo...

45 lines
1.9 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using UnityEngine;
using UnityEngine.SceneManagement;
namespace UnityGameFramework.Runtime
{
public sealed partial class DebuggerComponent : GameFrameworkComponent
{
private sealed class SceneInformationWindow : ScrollableDebuggerWindowBase
{
protected override void OnDrawScrollableWindow()
{
GUILayout.Label("<b>Scene Information</b>");
GUILayout.BeginVertical("box");
{
DrawItem("Scene Count", SceneManager.sceneCount.ToString());
DrawItem("Scene Count In Build Settings", SceneManager.sceneCountInBuildSettings.ToString());
Scene activeScene = SceneManager.GetActiveScene();
#if UNITY_2018_3_OR_NEWER
DrawItem("Active Scene Handle", activeScene.handle.ToString());
#endif
DrawItem("Active Scene Name", activeScene.name);
DrawItem("Active Scene Path", activeScene.path);
DrawItem("Active Scene Build Index", activeScene.buildIndex.ToString());
DrawItem("Active Scene Is Dirty", activeScene.isDirty.ToString());
DrawItem("Active Scene Is Loaded", activeScene.isLoaded.ToString());
DrawItem("Active Scene Is Valid", activeScene.IsValid().ToString());
DrawItem("Active Scene Root Count", activeScene.rootCount.ToString());
#if UNITY_2019_1_OR_NEWER
DrawItem("Active Scene Is Sub Scene", activeScene.isSubScene.ToString());
#endif
}
GUILayout.EndVertical();
}
}
}
}