vampire-like/Assets/GameMain/Scripts/CustomComponent/BuiltinData/BuiltinDataComponent.cs

78 lines
2.1 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using Definition.DataStruct;
using GameFramework;
using StarForce;
using UI;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace CustomComponent
{
public class BuiltinDataComponent : GameFrameworkComponent
{
[SerializeField]
private TextAsset m_BuildInfoTextAsset = null;
[SerializeField]
private TextAsset m_DefaultDictionaryTextAsset = null;
[SerializeField]
private UpdateResourceForm m_UpdateResourceFormTemplate = null;
private BuildInfo m_BuildInfo = null;
public BuildInfo BuildInfo
{
get
{
return m_BuildInfo;
}
}
public UpdateResourceForm UpdateResourceFormTemplate
{
get
{
return m_UpdateResourceFormTemplate;
}
}
public void InitBuildInfo()
{
if (m_BuildInfoTextAsset == null || string.IsNullOrEmpty(m_BuildInfoTextAsset.text))
{
Log.Info("Build info can not be found or empty.");
return;
}
m_BuildInfo = Utility.Json.ToObject<BuildInfo>(m_BuildInfoTextAsset.text);
if (m_BuildInfo == null)
{
Log.Warning("Parse build info failure.");
return;
}
}
public void InitDefaultDictionary()
{
if (m_DefaultDictionaryTextAsset == null || string.IsNullOrEmpty(m_DefaultDictionaryTextAsset.text))
{
Log.Info("Default dictionary can not be found or empty.");
return;
}
if (!GameEntry.Localization.ParseData(m_DefaultDictionaryTextAsset.text))
{
Log.Warning("Parse default dictionary failure.");
return;
}
}
}
}