vampire-like/Assets/GameMain/Scripts/Debugger/ProfilerMarker.cs

29 lines
1.9 KiB
C#

using Unity.Profiling;
namespace CustomDebugger
{
public static class CustomProfilerMarker
{
public static readonly ProfilerMarker TickEnemies = new("TickEnemies");
public static readonly ProfilerMarker TickEnemies_BuildInput = new("TickEnemies.BuildInput");
public static readonly ProfilerMarker TickEnemies_StateUpdate = new("TickEnemies.StateUpdate");
public static readonly ProfilerMarker TickEnemies_Schedule = new("TickEnemies.Schedule");
public static readonly ProfilerMarker TickEnemies_Complete = new("TickEnemies.Complete");
public static readonly ProfilerMarker TickEnemies_MainThreadCommit = new("TickEnemies.MainThreadCommit");
public static readonly ProfilerMarker TickEnemies_WriteBack = new("TickEnemies.WriteBack");
public static readonly ProfilerMarker Collision = new("Collision");
public static readonly ProfilerMarker Collision_BuildQueries = new("Collision.BuildQueries");
public static readonly ProfilerMarker Collision_BuildBuckets = new("Collision.BuildBuckets");
public static readonly ProfilerMarker Collision_QueryCandidates = new("Collision.QueryCandidates");
public static readonly ProfilerMarker Collision_ResolveProjectile = new("Collision.ResolveProjectile");
public static readonly ProfilerMarker Collision_ResolveArea = new("Collision.ResolveArea");
public static readonly ProfilerMarker TargetSelection_BuildBuckets = new("TargetSelection.BuildBuckets");
public static readonly ProfilerMarker TargetSelection_QueryNeighbors = new("TargetSelection.QueryNeighbors");
public static readonly ProfilerMarker Movement_Update = new("Movement_Update");
public static readonly ProfilerMarker ShopUI_Update = new("UGF.ShopUI.Update");
public static readonly ProfilerMarker Inventory_Refresh = new("UGF.Inventory.Refresh");
}
}