vampire-like/Assets/Tests/Simulation/PlayMode/SimulationWorldPlayModeTest...

933 lines
46 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using Object = UnityEngine.Object;
namespace Simulation.Tests.PlayMode
{
public class SimulationWorldPlayModeTests
{
private const string GameAssemblyName = "VampireLike";
private const string RuntimeAssemblyName = "UnityGameFramework.Runtime";
private const BindingFlags PublicStatic = BindingFlags.Public | BindingFlags.Static;
private const BindingFlags PublicInstance = BindingFlags.Public | BindingFlags.Instance;
private const BindingFlags NonPublicInstance = BindingFlags.NonPublic | BindingFlags.Instance;
private static readonly System.Type SimulationWorldType =
System.Type.GetType($"Simulation.SimulationWorld, {GameAssemblyName}");
private static readonly System.Type SimulationTickContextType =
System.Type.GetType($"Simulation.SimulationTickContext, {GameAssemblyName}");
private static readonly System.Type EnemySimDataType =
System.Type.GetType($"Simulation.EnemySimData, {GameAssemblyName}");
private static readonly System.Type ProjectileSimDataType =
System.Type.GetType($"Simulation.ProjectileSimData, {GameAssemblyName}");
private static readonly System.Type EnemyProjectileType =
System.Type.GetType($"Entity.EnemyProjectile, {GameAssemblyName}");
private static readonly System.Type EnemyProjectileDataType =
System.Type.GetType($"Entity.EntityData.EnemyProjectileData, {GameAssemblyName}");
private static readonly System.Type CampTypeType =
System.Type.GetType($"Definition.Enum.CampType, {GameAssemblyName}");
private static readonly System.Type GameEntryType =
System.Type.GetType($"GameEntry, {GameAssemblyName}");
private static readonly System.Type EnemySeparationSolverProviderType =
System.Type.GetType($"CustomUtility.EnemySeparationSolverProvider, {GameAssemblyName}");
private static readonly System.Type EnemyManagerComponentType =
System.Type.GetType($"CustomComponent.EnemyManagerComponent, {GameAssemblyName}");
private static readonly System.Type PlayerType =
System.Type.GetType($"Entity.Player, {GameAssemblyName}");
private static readonly System.Type EntityBaseType =
System.Type.GetType($"Entity.EntityBase, {GameAssemblyName}");
private static readonly System.Type HealthComponentType =
System.Type.GetType($"Components.HealthComponent, {GameAssemblyName}");
private static readonly System.Type ProcedureComponentType =
System.Type.GetType($"UnityGameFramework.Runtime.ProcedureComponent, {RuntimeAssemblyName}");
private static readonly System.Type ProcedureGameType =
System.Type.GetType($"Procedure.ProcedureGame, {GameAssemblyName}");
private static readonly System.Type GameStateTypeType =
System.Type.GetType($"Procedure.GameStateType, {GameAssemblyName}");
private static readonly System.Type ProcedureManagerType =
System.Type.GetType("GameFramework.Procedure.ProcedureManager, GameFramework");
private static readonly System.Type ProcedureManagerInterfaceType =
System.Type.GetType("GameFramework.Procedure.IProcedureManager, GameFramework");
private static readonly System.Type FsmOpenGenericType =
System.Type.GetType("GameFramework.Fsm.Fsm`1, GameFramework");
private static readonly MethodInfo UpsertEnemyMethod =
SimulationWorldType?.GetMethod("UpsertEnemy", NonPublicInstance);
private static readonly MethodInfo RemoveEnemyByEntityIdMethod =
SimulationWorldType?.GetMethod("RemoveEnemyByEntityId", NonPublicInstance);
private static readonly MethodInfo UpsertProjectileMethod =
SimulationWorldType?.GetMethod("UpsertProjectile", NonPublicInstance);
private static readonly MethodInfo RemoveProjectileByEntityIdMethod =
SimulationWorldType?.GetMethod("RemoveProjectileByEntityId", NonPublicInstance);
private static readonly MethodInfo TryGetEnemyDataMethod =
SimulationWorldType?.GetMethod("TryGetEnemyData", NonPublicInstance);
private static readonly MethodInfo TickMethod =
SimulationWorldType?.GetMethod("Tick", PublicInstance);
private static readonly MethodInfo TryGetNearestEnemyEntityIdMethod =
SimulationWorldType?.GetMethod("TryGetNearestEnemyEntityId", PublicInstance);
private static readonly MethodInfo TryRequestAreaCollisionMethod =
SimulationWorldType?.GetMethod("TryRequestAreaCollision", PublicInstance);
private static readonly MethodInfo ClearSimulationStateMethod =
SimulationWorldType?.GetMethod("ClearSimulationState", PublicInstance);
private static readonly MethodInfo UseGridBucketSolverMethod =
EnemySeparationSolverProviderType?.GetMethod("UseGridBucketSolver", PublicStatic);
private static readonly FieldInfo EntitySyncField =
SimulationWorldType?.GetField("_entitySync", NonPublicInstance);
private static readonly FieldInfo TransformSyncField =
SimulationWorldType?.GetField("_transformSync", NonPublicInstance);
private static readonly FieldInfo HitPresentationField =
SimulationWorldType?.GetField("_hitPresentation", NonPublicInstance);
private static readonly FieldInfo UseSimulationMovementField =
SimulationWorldType?.GetField("_useSimulationMovement", NonPublicInstance);
private static readonly PropertyInfo EnemiesProperty =
SimulationWorldType?.GetProperty("Enemies", PublicInstance);
private static readonly PropertyInfo ProjectilesProperty =
SimulationWorldType?.GetProperty("Projectiles", PublicInstance);
private static readonly PropertyInfo CollisionCandidateCountProperty =
SimulationWorldType?.GetProperty("CollisionCandidateCount", PublicInstance);
private static readonly PropertyInfo UseSimulationMovementProperty =
SimulationWorldType?.GetProperty("UseSimulationMovement", PublicInstance);
private static readonly PropertyInfo LastResolvedAreaHitCountProperty =
SimulationWorldType?.GetProperty("LastResolvedAreaHitCount", PublicInstance);
private static readonly FieldInfo CollisionQueryInputsField =
SimulationWorldType?.GetField("_collisionQueryInputs", NonPublicInstance);
private static readonly FieldInfo AreaCollisionRequestsField =
SimulationWorldType?.GetField("_areaCollisionRequests", NonPublicInstance);
private static readonly MethodInfo EnemyProjectileOnUpdateMethod =
EnemyProjectileType?.GetMethod("OnUpdate", NonPublicInstance);
private static readonly FieldInfo EnemyProjectileDataField =
EnemyProjectileType?.GetField("_projectileData", NonPublicInstance);
private static readonly FieldInfo EnemyProjectileIsActiveField =
EnemyProjectileType?.GetField("_isActive", NonPublicInstance);
private static readonly FieldInfo EnemyProjectileIsSimulationDrivenField =
EnemyProjectileType?.GetField("_isSimulationDriven", NonPublicInstance);
private static readonly PropertyInfo GameEntrySimulationWorldProperty =
GameEntryType?.GetProperty("SimulationWorld", PublicStatic);
private static readonly MethodInfo GameEntryGetSimulationWorldMethod =
GameEntrySimulationWorldProperty?.GetGetMethod(true);
private static readonly MethodInfo GameEntrySetSimulationWorldMethod =
GameEntrySimulationWorldProperty?.GetSetMethod(true);
private static readonly PropertyInfo GameEntryEnemyManagerProperty =
GameEntryType?.GetProperty("EnemyManager", PublicStatic);
private static readonly MethodInfo GameEntryGetEnemyManagerMethod =
GameEntryEnemyManagerProperty?.GetGetMethod(true);
private static readonly MethodInfo GameEntrySetEnemyManagerMethod =
GameEntryEnemyManagerProperty?.GetSetMethod(true);
private static readonly PropertyInfo GameEntryProcedureProperty =
GameEntryType?.GetProperty("Procedure", PublicStatic);
private static readonly MethodInfo GameEntryGetProcedureMethod =
GameEntryProcedureProperty?.GetGetMethod(true);
private static readonly MethodInfo GameEntrySetProcedureMethod =
GameEntryProcedureProperty?.GetSetMethod(true);
private static readonly MethodInfo HealthComponentOnInitMethod =
HealthComponentType?.GetMethod("OnInit", PublicInstance);
private static readonly FieldInfo ProjectileMaxDistanceFromPlayerField =
SimulationWorldType?.GetField("_projectileMaxDistanceFromPlayer", NonPublicInstance);
private static readonly FieldInfo ProjectileMaxVerticalOffsetFromPlayerField =
SimulationWorldType?.GetField("_projectileMaxVerticalOffsetFromPlayer", NonPublicInstance);
private GameObject _worldGameObject;
private Component _worldComponent;
[UnitySetUp]
public IEnumerator SetUp()
{
Assert.NotNull(SimulationWorldType, "SimulationWorld type lookup failed.");
Assert.NotNull(SimulationTickContextType, "SimulationTickContext type lookup failed.");
Assert.NotNull(EnemySimDataType, "EnemySimData type lookup failed.");
Assert.NotNull(ProjectileSimDataType, "ProjectileSimData type lookup failed.");
Assert.NotNull(EnemyProjectileType, "EnemyProjectile type lookup failed.");
Assert.NotNull(EnemyProjectileDataType, "EnemyProjectileData type lookup failed.");
Assert.NotNull(CampTypeType, "CampType type lookup failed.");
Assert.NotNull(GameEntryType, "GameEntry type lookup failed.");
Assert.NotNull(EnemySeparationSolverProviderType, "EnemySeparationSolverProvider type lookup failed.");
Assert.NotNull(EnemyManagerComponentType, "EnemyManagerComponent type lookup failed.");
Assert.NotNull(PlayerType, "Player type lookup failed.");
Assert.NotNull(EntityBaseType, "EntityBase type lookup failed.");
Assert.NotNull(HealthComponentType, "HealthComponent type lookup failed.");
Assert.NotNull(ProcedureComponentType, "ProcedureComponent type lookup failed.");
Assert.NotNull(ProcedureGameType, "ProcedureGame type lookup failed.");
Assert.NotNull(GameStateTypeType, "GameStateType type lookup failed.");
Assert.NotNull(ProcedureManagerType, "ProcedureManager type lookup failed.");
Assert.NotNull(ProcedureManagerInterfaceType, "IProcedureManager type lookup failed.");
Assert.NotNull(FsmOpenGenericType, "Fsm`1 type lookup failed.");
Assert.NotNull(UpsertEnemyMethod, "UpsertEnemy reflection lookup failed.");
Assert.NotNull(RemoveEnemyByEntityIdMethod, "RemoveEnemyByEntityId reflection lookup failed.");
Assert.NotNull(UpsertProjectileMethod, "UpsertProjectile reflection lookup failed.");
Assert.NotNull(RemoveProjectileByEntityIdMethod, "RemoveProjectileByEntityId reflection lookup failed.");
Assert.NotNull(TryGetEnemyDataMethod, "TryGetEnemyData reflection lookup failed.");
Assert.NotNull(TickMethod, "Tick reflection lookup failed.");
Assert.NotNull(TryGetNearestEnemyEntityIdMethod, "TryGetNearestEnemyEntityId reflection lookup failed.");
Assert.NotNull(TryRequestAreaCollisionMethod, "TryRequestAreaCollision reflection lookup failed.");
Assert.NotNull(ClearSimulationStateMethod, "ClearSimulationState reflection lookup failed.");
Assert.NotNull(UseGridBucketSolverMethod, "UseGridBucketSolver reflection lookup failed.");
Assert.NotNull(EnemiesProperty, "Enemies property reflection lookup failed.");
Assert.NotNull(ProjectilesProperty, "Projectiles property reflection lookup failed.");
Assert.NotNull(CollisionCandidateCountProperty, "CollisionCandidateCount property reflection lookup failed.");
Assert.NotNull(UseSimulationMovementProperty, "UseSimulationMovement property reflection lookup failed.");
Assert.NotNull(UseSimulationMovementField, "_useSimulationMovement field reflection lookup failed.");
Assert.NotNull(LastResolvedAreaHitCountProperty, "LastResolvedAreaHitCount property reflection lookup failed.");
Assert.NotNull(CollisionQueryInputsField, "Collision query inputs field reflection lookup failed.");
Assert.NotNull(AreaCollisionRequestsField, "Area collision requests field reflection lookup failed.");
Assert.NotNull(ProjectileMaxDistanceFromPlayerField,
"Projectile max distance field reflection lookup failed.");
Assert.NotNull(ProjectileMaxVerticalOffsetFromPlayerField,
"Projectile max vertical offset field reflection lookup failed.");
Assert.NotNull(EnemyProjectileOnUpdateMethod, "EnemyProjectile.OnUpdate reflection lookup failed.");
Assert.NotNull(EnemyProjectileDataField, "EnemyProjectile _projectileData reflection lookup failed.");
Assert.NotNull(EnemyProjectileIsActiveField, "EnemyProjectile _isActive reflection lookup failed.");
Assert.NotNull(EnemyProjectileIsSimulationDrivenField,
"EnemyProjectile _isSimulationDriven reflection lookup failed.");
Assert.NotNull(GameEntrySimulationWorldProperty, "GameEntry.SimulationWorld property lookup failed.");
Assert.NotNull(GameEntryGetSimulationWorldMethod,
"GameEntry.SimulationWorld getter reflection lookup failed.");
Assert.NotNull(GameEntrySetSimulationWorldMethod,
"GameEntry.SimulationWorld setter reflection lookup failed.");
Assert.NotNull(GameEntryEnemyManagerProperty, "GameEntry.EnemyManager property lookup failed.");
Assert.NotNull(GameEntryGetEnemyManagerMethod, "GameEntry.EnemyManager getter reflection lookup failed.");
Assert.NotNull(GameEntrySetEnemyManagerMethod, "GameEntry.EnemyManager setter reflection lookup failed.");
Assert.NotNull(GameEntryProcedureProperty, "GameEntry.Procedure property lookup failed.");
Assert.NotNull(GameEntryGetProcedureMethod, "GameEntry.Procedure getter reflection lookup failed.");
Assert.NotNull(GameEntrySetProcedureMethod, "GameEntry.Procedure setter reflection lookup failed.");
Assert.NotNull(HealthComponentOnInitMethod, "HealthComponent.OnInit reflection lookup failed.");
_worldGameObject = new GameObject("SimulationWorldPlayModeTests");
_worldComponent = _worldGameObject.AddComponent(SimulationWorldType);
// Isolate PlayMode regression to simulation behavior only.
EntitySyncField?.SetValue(_worldComponent, null);
TransformSyncField?.SetValue(_worldComponent, null);
HitPresentationField?.SetValue(_worldComponent, null);
SetUseSimulationMovement(true);
UseGridBucketSolverMethod.Invoke(null, new object[] { 1f });
yield return null;
}
[UnityTearDown]
public IEnumerator TearDown()
{
if (_worldComponent != null)
{
EntitySyncField?.SetValue(_worldComponent, null);
TransformSyncField?.SetValue(_worldComponent, null);
HitPresentationField?.SetValue(_worldComponent, null);
}
if (_worldGameObject != null)
{
Object.Destroy(_worldGameObject);
}
_worldComponent = null;
_worldGameObject = null;
yield return null;
}
[UnityTest]
public IEnumerator TickEnemies_ChasesPlayer_WhenOutOfAttackRange()
{
UpsertEnemy(CreateEnemy(entityId: 3001, position: Vector3.zero, speed: 2f, attackRange: 1f));
InvokeTick(deltaTime: 1f, realDeltaTime: 1f, playerPosition: new Vector3(10f, 0f, 0f));
object enemy = GetEnemyAt(0);
Assert.That((int)GetField(enemy, "State"), Is.EqualTo(1));
Vector3 position = (Vector3)GetField(enemy, "Position");
Vector3 forward = (Vector3)GetField(enemy, "Forward");
Assert.That(position.x, Is.EqualTo(2f).Within(0.0001f));
Assert.That(position.z, Is.EqualTo(0f).Within(0.0001f));
Assert.That(forward.x, Is.EqualTo(1f).Within(0.0001f));
yield break;
}
[UnityTest]
public IEnumerator TickEnemies_StopsMovement_WhenInAttackRange()
{
Vector3 startPosition = Vector3.zero;
UpsertEnemy(CreateEnemy(entityId: 3002, position: startPosition, speed: 3f, attackRange: 2f));
InvokeTick(deltaTime: 1f, realDeltaTime: 1f, playerPosition: new Vector3(1f, 0f, 0f));
object enemy = GetEnemyAt(0);
Assert.That((int)GetField(enemy, "State"), Is.EqualTo(2));
Vector3 position = (Vector3)GetField(enemy, "Position");
Assert.That(position.x, Is.EqualTo(startPosition.x).Within(0.0001f));
Assert.That(position.y, Is.EqualTo(startPosition.y).Within(0.0001f));
Assert.That(position.z, Is.EqualTo(startPosition.z).Within(0.0001f));
yield break;
}
[UnityTest]
public IEnumerator RemoveEnemyByEntityId_RemapIndex_ForMovedEnemy()
{
UpsertEnemy(CreateEnemy(entityId: 3101, position: new Vector3(0f, 0f, 0f), speed: 1f, attackRange: 1f));
UpsertEnemy(CreateEnemy(entityId: 3102, position: new Vector3(2f, 0f, 0f), speed: 1f, attackRange: 1f));
UpsertEnemy(CreateEnemy(entityId: 3103, position: new Vector3(4f, 0f, 0f), speed: 1f, attackRange: 1f));
bool removed = RemoveEnemyByEntityId(3102);
bool removedEntityExists = TryGetEnemyData(3102, out _);
bool movedEntityExists = TryGetEnemyData(3103, out object movedEnemy);
Assert.IsTrue(removed);
Assert.That(GetEnemiesCount(), Is.EqualTo(2));
Assert.IsFalse(removedEntityExists);
Assert.IsTrue(movedEntityExists);
Assert.That((int)GetField(movedEnemy, "EntityId"), Is.EqualTo(3103));
Assert.That((int)GetField(GetEnemyAt(1), "EntityId"), Is.EqualTo(3103));
yield break;
}
[UnityTest]
public IEnumerator TickEnemies_ChasesPlayer_WhenJobSimulationChannelEnabled()
{
UpsertEnemy(CreateEnemy(entityId: 3201, position: Vector3.zero, speed: 2f, attackRange: 1f));
InvokeTick(deltaTime: 1f, realDeltaTime: 1f, playerPosition: new Vector3(10f, 0f, 0f));
object enemy = GetEnemyAt(0);
Assert.That((int)GetField(enemy, "State"), Is.EqualTo(1));
Vector3 position = (Vector3)GetField(enemy, "Position");
Vector3 forward = (Vector3)GetField(enemy, "Forward");
Assert.That(position.x, Is.EqualTo(2f).Within(0.0001f));
Assert.That(position.z, Is.EqualTo(0f).Within(0.0001f));
Assert.That(forward.x, Is.EqualTo(1f).Within(0.0001f));
yield break;
}
[UnityTest]
public IEnumerator TickEnemies_MatchesOutput_AfterClearSimulationState()
{
UpsertEnemy(CreateEnemy(entityId: 3251, position: Vector3.zero, speed: 2f, attackRange: 1f));
InvokeTick(deltaTime: 1f, realDeltaTime: 1f, playerPosition: new Vector3(10f, 0f, 0f));
object nonBurstEnemy = GetEnemyAt(0);
int nonBurstState = (int)GetField(nonBurstEnemy, "State");
Vector3 nonBurstPosition = (Vector3)GetField(nonBurstEnemy, "Position");
Vector3 nonBurstForward = (Vector3)GetField(nonBurstEnemy, "Forward");
ClearSimulationStateMethod.Invoke(_worldComponent, null);
SetUseSimulationMovement(true);
UpsertEnemy(CreateEnemy(entityId: 3251, position: Vector3.zero, speed: 2f, attackRange: 1f));
InvokeTick(deltaTime: 1f, realDeltaTime: 1f, playerPosition: new Vector3(10f, 0f, 0f));
object burstEnemy = GetEnemyAt(0);
int burstState = (int)GetField(burstEnemy, "State");
Vector3 burstPosition = (Vector3)GetField(burstEnemy, "Position");
Vector3 burstForward = (Vector3)GetField(burstEnemy, "Forward");
Assert.That(burstState, Is.EqualTo(nonBurstState));
Assert.That((burstPosition - nonBurstPosition).sqrMagnitude, Is.LessThanOrEqualTo(1e-8f));
Assert.That((burstForward - nonBurstForward).sqrMagnitude, Is.LessThanOrEqualTo(1e-8f));
yield break;
}
[UnityTest]
public IEnumerator TryGetNearestEnemyEntityId_SelectsNearestBucketCandidate_WhenJobSimulationEnabled()
{
UpsertEnemy(CreateEnemy(entityId: 3301, position: new Vector3(1f, 0f, 0f), speed: 0f, attackRange: 1f));
UpsertEnemy(CreateEnemy(entityId: 3302, position: new Vector3(6f, 0f, 0f), speed: 0f, attackRange: 1f));
InvokeTick(deltaTime: 0.016f, realDeltaTime: 0.016f, playerPosition: Vector3.zero);
object[] parameters = { Vector3.zero, 100f, 0 };
bool found = (bool)TryGetNearestEnemyEntityIdMethod.Invoke(_worldComponent, parameters);
int nearestEntityId = (int)parameters[2];
Assert.IsTrue(found);
Assert.That(nearestEntityId, Is.EqualTo(3301));
yield break;
}
[UnityTest]
public IEnumerator TickEnemies_SeparatesOverlappedEnemies_WhenJobSimulationEnabled()
{
UpsertEnemy(CreateEnemy(entityId: 3401, position: new Vector3(0f, 0f, 0f), speed: 1f, attackRange: 0.1f,
avoidEnemyOverlap: true, enemyBodyRadius: 0.45f, separationIterations: 2));
UpsertEnemy(CreateEnemy(entityId: 3402, position: new Vector3(0.1f, 0f, 0f), speed: 1f, attackRange: 0.1f,
avoidEnemyOverlap: true, enemyBodyRadius: 0.45f, separationIterations: 2));
InvokeTick(deltaTime: 0.1f, realDeltaTime: 0.1f, playerPosition: new Vector3(10f, 0f, 0f));
object enemyA = GetEnemyAt(0);
object enemyB = GetEnemyAt(1);
Vector3 posA = (Vector3)GetField(enemyA, "Position");
Vector3 posB = (Vector3)GetField(enemyB, "Position");
posA.y = 0f;
posB.y = 0f;
float distance = Vector3.Distance(posA, posB);
Assert.That(distance, Is.GreaterThanOrEqualTo(0.89f));
yield break;
}
[UnityTest]
public IEnumerator TickEnemies_SeparatesOverlappedEnemies_WhenPlayerIsStaticAndInRange()
{
UpsertEnemy(CreateEnemy(entityId: 3411, position: new Vector3(0f, 0f, 0f), speed: 1f, attackRange: 10f,
avoidEnemyOverlap: true, enemyBodyRadius: 0.45f, separationIterations: 3));
UpsertEnemy(CreateEnemy(entityId: 3412, position: new Vector3(0.05f, 0f, 0f), speed: 1f, attackRange: 10f,
avoidEnemyOverlap: true, enemyBodyRadius: 0.45f, separationIterations: 3));
InvokeTick(deltaTime: 0.1f, realDeltaTime: 0.1f, playerPosition: Vector3.zero);
object enemyA = GetEnemyAt(0);
object enemyB = GetEnemyAt(1);
Assert.That((int)GetField(enemyA, "State"), Is.EqualTo(2));
Assert.That((int)GetField(enemyB, "State"), Is.EqualTo(2));
Vector3 posA = (Vector3)GetField(enemyA, "Position");
Vector3 posB = (Vector3)GetField(enemyB, "Position");
posA.y = 0f;
posB.y = 0f;
float distance = Vector3.Distance(posA, posB);
Assert.That(distance, Is.GreaterThanOrEqualTo(0.5f));
yield break;
}
[UnityTest]
public IEnumerator TickProjectiles_MovesAndUpdatesLifetime_WhenJobSimulationEnabled()
{
UpsertProjectile(CreateProjectile(entityId: 5401, position: Vector3.zero, forward: Vector3.right,
velocity: new Vector3(2f, 0f, 0f), speed: 0f, lifeTime: 2f, age: 0f, active: true,
remainingLifetime: 2f, state: 0));
InvokeTick(deltaTime: 0.5f, realDeltaTime: 0.5f, playerPosition: Vector3.zero);
Assert.That(GetProjectilesCount(), Is.EqualTo(1));
object projectile = GetProjectileAt(0);
Vector3 position = (Vector3)GetField(projectile, "Position");
float age = (float)GetField(projectile, "Age");
float remainingLifetime = (float)GetField(projectile, "RemainingLifetime");
bool active = (bool)GetField(projectile, "Active");
Assert.That(position.x, Is.EqualTo(1f).Within(0.0001f));
Assert.That(age, Is.EqualTo(0.5f).Within(0.0001f));
Assert.That(remainingLifetime, Is.EqualTo(1.5f).Within(0.0001f));
Assert.IsTrue(active);
yield break;
}
[UnityTest]
public IEnumerator TickProjectiles_ContinuesFromLatestState_AcrossConsecutiveTicks()
{
UpsertProjectile(CreateProjectile(entityId: 5410, position: Vector3.zero, forward: Vector3.right,
velocity: new Vector3(2f, 0f, 0f), speed: 0f, lifeTime: 5f, age: 0f, active: true,
remainingLifetime: 5f, state: 0));
InvokeTick(deltaTime: 0.5f, realDeltaTime: 0.5f, playerPosition: Vector3.zero);
object afterJobEnabled = GetProjectileAt(0);
Vector3 positionAfterJobEnabled = (Vector3)GetField(afterJobEnabled, "Position");
float ageAfterJobEnabled = (float)GetField(afterJobEnabled, "Age");
Assert.That(positionAfterJobEnabled.x, Is.EqualTo(1f).Within(0.0001f));
Assert.That(ageAfterJobEnabled, Is.EqualTo(0.5f).Within(0.0001f));
InvokeTick(deltaTime: 0.5f, realDeltaTime: 0.5f, playerPosition: Vector3.zero);
object afterSecondTick = GetProjectileAt(0);
Vector3 positionAfterSecondTick = (Vector3)GetField(afterSecondTick, "Position");
float ageAfterSecondTick = (float)GetField(afterSecondTick, "Age");
float remainingLifetimeAfterSecondTick = (float)GetField(afterSecondTick, "RemainingLifetime");
bool activeAfterSecondTick = (bool)GetField(afterSecondTick, "Active");
Assert.That(positionAfterSecondTick.x, Is.EqualTo(2f).Within(0.0001f));
Assert.That(ageAfterSecondTick, Is.EqualTo(1f).Within(0.0001f));
Assert.That(remainingLifetimeAfterSecondTick, Is.EqualTo(4f).Within(0.0001f));
Assert.IsTrue(activeAfterSecondTick);
yield break;
}
[UnityTest]
public IEnumerator EnemyProjectile_TogglesCollider_WhenSimulationMovementSwitchesAtRuntime()
{
SetUseSimulationMovement(false);
GameObject projectileObject = new GameObject("EnemyProjectileColliderTogglePlayMode");
Component projectileComponent = null;
try
{
projectileComponent = projectileObject.AddComponent(EnemyProjectileType);
Collider projectileCollider = projectileObject.AddComponent<BoxCollider>();
projectileCollider.enabled = true;
object previousSimulationWorld = GetGameEntrySimulationWorld();
SetGameEntrySimulationWorld(_worldComponent);
try
{
object neutralCamp = System.Enum.Parse(CampTypeType, "Neutral");
object projectileData = System.Activator.CreateInstance(
EnemyProjectileDataType,
BindingFlags.Public | BindingFlags.Instance,
null,
new object[] { 8001, 1, neutralCamp, 1, 0f, 10f, Vector3.forward },
null);
EnemyProjectileDataField.SetValue(projectileComponent, projectileData);
EnemyProjectileIsActiveField.SetValue(projectileComponent, true);
EnemyProjectileIsSimulationDrivenField.SetValue(projectileComponent, false);
InvokeEnemyProjectileUpdate(projectileComponent, 0.016f, 0.016f);
Assert.IsTrue(projectileCollider.enabled);
SetUseSimulationMovement(true);
InvokeEnemyProjectileUpdate(projectileComponent, 0.016f, 0.016f);
Assert.IsFalse(projectileCollider.enabled);
SetUseSimulationMovement(false);
InvokeEnemyProjectileUpdate(projectileComponent, 0.016f, 0.016f);
Assert.IsTrue(projectileCollider.enabled);
}
finally
{
SetGameEntrySimulationWorld(previousSimulationWorld);
}
}
finally
{
if (projectileObject != null)
{
Object.Destroy(projectileObject);
}
}
yield return null;
}
[UnityTest]
public IEnumerator RemoveProjectileByEntityId_RemapIndex_ForMovedProjectile()
{
UpsertProjectile(CreateProjectile(entityId: 5405, position: new Vector3(0f, 0f, 0f),
forward: Vector3.forward, velocity: Vector3.zero, speed: 0f, lifeTime: 3f, age: 0f, active: true,
remainingLifetime: 3f, state: 0));
UpsertProjectile(CreateProjectile(entityId: 5406, position: new Vector3(1f, 0f, 0f),
forward: Vector3.forward, velocity: Vector3.zero, speed: 0f, lifeTime: 3f, age: 0f, active: true,
remainingLifetime: 3f, state: 0));
UpsertProjectile(CreateProjectile(entityId: 5407, position: new Vector3(2f, 0f, 0f),
forward: Vector3.forward, velocity: Vector3.zero, speed: 0f, lifeTime: 3f, age: 0f, active: true,
remainingLifetime: 3f, state: 0));
bool removed = RemoveProjectileByEntityId(5406);
bool removedMoved = RemoveProjectileByEntityId(5407);
Assert.IsTrue(removed);
Assert.That(GetProjectilesCount(), Is.EqualTo(1));
Assert.IsTrue(removedMoved);
Assert.That((int)GetField(GetProjectileAt(0), "EntityId"), Is.EqualTo(5405));
yield break;
}
[UnityTest]
public IEnumerator TickProjectiles_RecyclesWhenExceedingPlayerDistance_WhenJobSimulationEnabled()
{
ProjectileMaxDistanceFromPlayerField.SetValue(_worldComponent, 5f);
ProjectileMaxVerticalOffsetFromPlayerField.SetValue(_worldComponent, 1000f);
UpsertProjectile(CreateProjectile(entityId: 5408, position: new Vector3(6f, 0f, 0f),
forward: Vector3.forward, velocity: Vector3.zero, speed: 0f, lifeTime: 3f, age: 0f, active: true,
remainingLifetime: 3f, state: 0));
InvokeTick(deltaTime: 0.016f, realDeltaTime: 0.016f, playerPosition: Vector3.zero);
Assert.That(GetProjectilesCount(), Is.EqualTo(0));
yield break;
}
[UnityTest]
public IEnumerator TickProjectiles_RecyclesWhenExceedingVerticalOffset_WhenJobSimulationEnabled()
{
ProjectileMaxDistanceFromPlayerField.SetValue(_worldComponent, 0f);
ProjectileMaxVerticalOffsetFromPlayerField.SetValue(_worldComponent, 1f);
UpsertProjectile(CreateProjectile(entityId: 5409, position: new Vector3(0f, 2f, 0f),
forward: Vector3.forward, velocity: Vector3.zero, speed: 0f, lifeTime: 3f, age: 0f, active: true,
remainingLifetime: 3f, state: 0));
InvokeTick(deltaTime: 0.016f, realDeltaTime: 0.016f, playerPosition: Vector3.zero);
Assert.That(GetProjectilesCount(), Is.EqualTo(0));
yield break;
}
[UnityTest]
public IEnumerator TickProjectiles_RecyclesExpiredProjectile_WhenJobSimulationEnabled()
{
UpsertProjectile(CreateProjectile(entityId: 5402, position: Vector3.zero, forward: Vector3.forward,
velocity: Vector3.zero, speed: 0f, lifeTime: 1f, age: 0.95f, active: true, remainingLifetime: 0.05f,
state: 0));
InvokeTick(deltaTime: 0.1f, realDeltaTime: 0.1f, playerPosition: Vector3.zero);
Assert.That(GetProjectilesCount(), Is.EqualTo(0));
yield break;
}
[UnityTest]
public IEnumerator TickProjectiles_BuildsCollisionCandidatesAgainstEnemies_WhenJobSimulationEnabled()
{
UpsertEnemy(CreateEnemy(entityId: 5501, position: Vector3.zero, speed: 0f, attackRange: 1f));
UpsertProjectile(CreateProjectile(entityId: 5502, position: Vector3.zero, forward: Vector3.forward,
velocity: Vector3.zero, speed: 0f, lifeTime: 2f, age: 0f, active: true, remainingLifetime: 2f,
state: 0));
InvokeTick(deltaTime: 0.016f, realDeltaTime: 0.016f, playerPosition: Vector3.zero);
Assert.That(GetCollisionCandidateCount(), Is.GreaterThan(0));
yield break;
}
[UnityTest]
public IEnumerator TickProjectiles_BuildsCollisionCandidates_WithLatestEnemyMovement_WhenJobSimulationEnabled()
{
UpsertEnemy(CreateEnemy(entityId: 5511, position: new Vector3(2f, 0f, 0f), speed: 1f, attackRange: 0.1f));
UpsertProjectile(CreateProjectile(entityId: 5512, position: new Vector3(1f, 0f, 0f),
forward: Vector3.forward, velocity: Vector3.zero, speed: 0f, lifeTime: 2f, age: 0f, active: true,
remainingLifetime: 2f, state: 0));
InvokeTick(deltaTime: 1f, realDeltaTime: 1f, playerPosition: Vector3.zero);
Assert.That(GetCollisionCandidateCount(), Is.GreaterThan(0));
yield break;
}
[UnityTest]
public IEnumerator TickProjectiles_ExpiresAfterCollisionCandidateConsumed_WhenJobSimulationEnabled()
{
UpsertEnemy(CreateEnemy(entityId: 5503, position: Vector3.zero, speed: 0f, attackRange: 1f));
UpsertProjectile(CreateProjectile(entityId: 5504, position: Vector3.zero, forward: Vector3.forward,
velocity: Vector3.zero, speed: 0f, lifeTime: 10f, age: 0f, active: true, remainingLifetime: 10f,
state: 0));
InvokeTick(deltaTime: 0.016f, realDeltaTime: 0.016f, playerPosition: Vector3.zero);
Assert.That(GetProjectilesCount(), Is.EqualTo(0));
yield break;
}
[UnityTest]
public IEnumerator TickProjectiles_LimitsCandidatesToMaxTargets_IncludingPlayerCandidate()
{
object previousEnemyManager = GetGameEntryEnemyManager();
GameObject enemyManagerObject = new GameObject("EnemyManagerMaxTargetsPlayMode");
GameObject playerObject = new GameObject("PlayerTargetMaxTargetsPlayMode");
try
{
Component enemyManager = enemyManagerObject.AddComponent(EnemyManagerComponentType);
Component player = playerObject.AddComponent(PlayerType);
Component healthComponent = playerObject.AddComponent(HealthComponentType);
HealthComponentOnInitMethod.Invoke(healthComponent, new object[] { 100, null });
SetPrivateField(player, "_healthComponent", healthComponent);
SetPrivateField(player, "m_CachedTransform", playerObject.transform);
SetPrivateField(player, "m_Available", true);
object enemyById = Activator.CreateInstance(typeof(Dictionary<,>).MakeGenericType(typeof(int), EntityBaseType));
enemyById.GetType().GetMethod("Add")?.Invoke(enemyById, new object[] { -1, player });
object enemies = Activator.CreateInstance(typeof(List<>).MakeGenericType(EntityBaseType));
enemies.GetType().GetMethod("Add")?.Invoke(enemies, new object[] { player });
SetPrivateField(enemyManager, "_enemyById", enemyById);
SetPrivateField(enemyManager, "_enemies", enemies);
SetGameEntryEnemyManager(enemyManager);
UpsertEnemy(CreateEnemy(entityId: 5521, position: Vector3.zero, speed: 0f, attackRange: 1f));
UpsertProjectile(CreateProjectile(entityId: 5522, position: Vector3.zero, forward: Vector3.forward,
velocity: Vector3.zero, speed: 0f, lifeTime: 1f, age: 0f, active: true, remainingLifetime: 1f,
state: 0));
InvokeTick(deltaTime: 0.016f, realDeltaTime: 0.016f, playerPosition: Vector3.zero);
Assert.That(GetCollisionCandidateCount(), Is.EqualTo(1));
}
finally
{
SetGameEntryEnemyManager(previousEnemyManager);
Object.Destroy(enemyManagerObject);
Object.Destroy(playerObject);
}
yield return null;
}
[UnityTest]
public IEnumerator TryRequestAreaCollision_ReturnsFalse_WhenSimulationMovementDisabled()
{
SetUseSimulationMovement(false);
object[] requestArgs = { 5530, 5530, Vector3.zero, 1f, 1 };
bool requestResult = (bool)TryRequestAreaCollisionMethod.Invoke(_worldComponent, requestArgs);
Assert.IsFalse(requestResult);
Assert.IsFalse((bool)UseSimulationMovementProperty.GetValue(_worldComponent));
yield break;
}
[UnityTest]
public IEnumerator EnqueueAreaQuery_CapturesInactiveSourceSnapshot_WhenSourceEntityUnavailable()
{
UpsertEnemy(CreateEnemy(entityId: 5531, position: Vector3.zero, speed: 0f, attackRange: 1f));
object[] enqueueArgs = { 99999, 99999, Vector3.zero, 1f, 1 };
bool enqueueResult = (bool)TryRequestAreaCollisionMethod.Invoke(_worldComponent, enqueueArgs);
Assert.IsTrue(enqueueResult);
object areaCollisionRequests = AreaCollisionRequestsField.GetValue(_worldComponent);
Assert.NotNull(areaCollisionRequests);
PropertyInfo requestCountProperty = areaCollisionRequests.GetType().GetProperty("Count", PublicInstance);
int requestCount = (int)requestCountProperty.GetValue(areaCollisionRequests);
Assert.That(requestCount, Is.GreaterThan(0));
PropertyInfo requestItemProperty = areaCollisionRequests.GetType().GetProperty("Item", PublicInstance);
object firstRequest = requestItemProperty.GetValue(areaCollisionRequests, new object[] { 0 });
FieldInfo requestSnapshotField =
firstRequest.GetType().GetField("SourceWasActiveAtQueryTime", PublicInstance);
Assert.NotNull(requestSnapshotField);
bool requestSnapshot = (bool)requestSnapshotField.GetValue(firstRequest);
Assert.IsFalse(requestSnapshot);
InvokeTick(deltaTime: 0.016f, realDeltaTime: 0.016f, playerPosition: Vector3.zero);
Assert.That(GetLastResolvedAreaHitCount(), Is.EqualTo(0));
yield break;
}
private object CreateEnemy(int entityId, Vector3 position, float speed, float attackRange,
bool avoidEnemyOverlap = false, float enemyBodyRadius = 0.45f, int separationIterations = 1)
{
object enemy = System.Activator.CreateInstance(EnemySimDataType);
SetField(ref enemy, "EntityId", entityId);
SetField(ref enemy, "Position", position);
SetField(ref enemy, "Forward", Vector3.forward);
SetField(ref enemy, "Rotation", Quaternion.identity);
SetField(ref enemy, "Speed", speed);
SetField(ref enemy, "AttackRange", attackRange);
SetField(ref enemy, "AvoidEnemyOverlap", avoidEnemyOverlap);
SetField(ref enemy, "EnemyBodyRadius", enemyBodyRadius);
SetField(ref enemy, "SeparationIterations", separationIterations);
SetField(ref enemy, "TargetType", 0);
SetField(ref enemy, "State", 0);
return enemy;
}
private object CreateProjectile(int entityId, Vector3 position, Vector3 forward, Vector3 velocity, float speed,
float lifeTime, float age, bool active, float remainingLifetime, int state)
{
object projectile = System.Activator.CreateInstance(ProjectileSimDataType);
SetField(ref projectile, "EntityId", entityId);
SetField(ref projectile, "OwnerEntityId", 0);
SetField(ref projectile, "Position", position);
SetField(ref projectile, "Forward", forward);
SetField(ref projectile, "Velocity", velocity);
SetField(ref projectile, "Speed", speed);
SetField(ref projectile, "LifeTime", lifeTime);
SetField(ref projectile, "Age", age);
SetField(ref projectile, "Active", active);
SetField(ref projectile, "RemainingLifetime", remainingLifetime);
SetField(ref projectile, "State", state);
return projectile;
}
private void InvokeTick(float deltaTime, float realDeltaTime, Vector3 playerPosition)
{
object tickContext = System.Activator.CreateInstance(
SimulationTickContextType,
BindingFlags.Public | BindingFlags.Instance,
null,
new object[] { deltaTime, realDeltaTime, playerPosition },
null);
TickMethod.Invoke(_worldComponent, new[] { tickContext });
}
private void SetUseSimulationMovement(bool enabled)
{
UseSimulationMovementField.SetValue(_worldComponent, enabled);
}
private void UpsertEnemy(object enemy)
{
UpsertEnemyMethod.Invoke(_worldComponent, new[] { enemy });
}
private void UpsertProjectile(object projectile)
{
UpsertProjectileMethod.Invoke(_worldComponent, new[] { projectile });
}
private bool RemoveEnemyByEntityId(int entityId)
{
return (bool)RemoveEnemyByEntityIdMethod.Invoke(_worldComponent, new object[] { entityId });
}
private bool RemoveProjectileByEntityId(int entityId)
{
return (bool)RemoveProjectileByEntityIdMethod.Invoke(_worldComponent, new object[] { entityId });
}
private static object GetGameEntrySimulationWorld()
{
return GameEntryGetSimulationWorldMethod.Invoke(null, null);
}
private static void SetGameEntrySimulationWorld(object simulationWorld)
{
GameEntrySetSimulationWorldMethod.Invoke(null, new[] { simulationWorld });
}
private static object GetGameEntryEnemyManager()
{
return GameEntryGetEnemyManagerMethod.Invoke(null, null);
}
private static void SetGameEntryEnemyManager(object enemyManager)
{
GameEntrySetEnemyManagerMethod.Invoke(null, new[] { enemyManager });
}
private static object GetGameEntryProcedure()
{
return GameEntryGetProcedureMethod.Invoke(null, null);
}
private static void SetGameEntryProcedure(object procedureComponent)
{
GameEntrySetProcedureMethod.Invoke(null, new[] { procedureComponent });
}
private static void InvokeEnemyProjectileUpdate(Component projectileComponent, float elapseSeconds,
float realElapseSeconds)
{
EnemyProjectileOnUpdateMethod.Invoke(projectileComponent, new object[] { elapseSeconds, realElapseSeconds });
}
private bool TryGetEnemyData(int entityId, out object enemyData)
{
object boxedDefault = System.Activator.CreateInstance(EnemySimDataType);
object[] parameters = { entityId, boxedDefault };
bool result = (bool)TryGetEnemyDataMethod.Invoke(_worldComponent, parameters);
enemyData = parameters[1];
return result;
}
private object GetEnemyAt(int index)
{
object enemies = EnemiesProperty.GetValue(_worldComponent);
PropertyInfo itemProperty = enemies.GetType().GetProperty("Item", PublicInstance);
return itemProperty.GetValue(enemies, new object[] { index });
}
private int GetEnemiesCount()
{
object enemies = EnemiesProperty.GetValue(_worldComponent);
PropertyInfo countProperty = enemies.GetType().GetProperty("Count", PublicInstance);
return (int)countProperty.GetValue(enemies);
}
private object GetProjectileAt(int index)
{
object projectiles = ProjectilesProperty.GetValue(_worldComponent);
PropertyInfo itemProperty = projectiles.GetType().GetProperty("Item", PublicInstance);
return itemProperty.GetValue(projectiles, new object[] { index });
}
private int GetProjectilesCount()
{
object projectiles = ProjectilesProperty.GetValue(_worldComponent);
PropertyInfo countProperty = projectiles.GetType().GetProperty("Count", PublicInstance);
return (int)countProperty.GetValue(projectiles);
}
private int GetCollisionCandidateCount()
{
return (int)CollisionCandidateCountProperty.GetValue(_worldComponent);
}
private int GetLastResolvedAreaHitCount()
{
return (int)LastResolvedAreaHitCountProperty.GetValue(_worldComponent);
}
private static object GetField(object target, string fieldName)
{
FieldInfo field = target.GetType().GetField(fieldName, PublicInstance);
return field.GetValue(target);
}
private static void SetField(ref object target, string fieldName, object value)
{
FieldInfo field = target.GetType().GetField(fieldName, PublicInstance);
field.SetValue(target, value);
}
private static void SetPrivateField(object target, string fieldName, object value)
{
Type type = target.GetType();
while (type != null)
{
FieldInfo field = type.GetField(fieldName, NonPublicInstance);
if (field != null)
{
field.SetValue(target, value);
return;
}
type = type.BaseType;
}
Assert.Fail($"Field '{fieldName}' was not found on type '{target.GetType().FullName}'.");
}
}
}