19 lines
1.2 KiB
C#
19 lines
1.2 KiB
C#
using Unity.Profiling;
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namespace CustomDebugger
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{
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public static class CustomProfilerMarker
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{
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public static readonly ProfilerMarker TickEnemies = new ProfilerMarker("TickEnemies");
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public static readonly ProfilerMarker TickEnemies_BuildInput = new ProfilerMarker("TickEnemies.BuildInput");
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public static readonly ProfilerMarker TickEnemies_MoveSeparation = new ProfilerMarker("TickEnemies.MoveSeparation");
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public static readonly ProfilerMarker TickEnemies_StateUpdate = new ProfilerMarker("TickEnemies.StateUpdate");
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public static readonly ProfilerMarker TickEnemies_WriteBack = new ProfilerMarker("TickEnemies.WriteBack");
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public static readonly ProfilerMarker TargetSelection_BuildBuckets = new("TargetSelection.BuildBuckets");
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public static readonly ProfilerMarker TargetSelection_QueryNeighbors = new("TargetSelection.QueryNeighbors");
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public static readonly ProfilerMarker Movement_Update = new ProfilerMarker("Movement_Update");
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public static readonly ProfilerMarker ShopUI_Update = new("UGF.ShopUI.Update");
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public static readonly ProfilerMarker Inventory_Refresh = new("UGF.Inventory.Refresh");
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}
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}
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