vampire-like/Assets/Tests/Simulation/PlayMode/SimulationWorldPlayModeTest...

325 lines
15 KiB
C#

using System.Collections;
using System.Reflection;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
namespace Simulation.Tests.PlayMode
{
public class SimulationWorldPlayModeTests
{
private const string GameAssemblyName = "Assembly-CSharp";
private const BindingFlags PublicStatic = BindingFlags.Public | BindingFlags.Static;
private const BindingFlags PublicInstance = BindingFlags.Public | BindingFlags.Instance;
private const BindingFlags NonPublicInstance = BindingFlags.NonPublic | BindingFlags.Instance;
private static readonly System.Type SimulationWorldType =
System.Type.GetType($"Simulation.SimulationWorld, {GameAssemblyName}");
private static readonly System.Type SimulationTickContextType =
System.Type.GetType($"Simulation.SimulationTickContext, {GameAssemblyName}");
private static readonly System.Type EnemySimDataType =
System.Type.GetType($"Simulation.EnemySimData, {GameAssemblyName}");
private static readonly System.Type EnemySeparationSolverProviderType =
System.Type.GetType($"CustomUtility.EnemySeparationSolverProvider, {GameAssemblyName}");
private static readonly MethodInfo UpsertEnemyMethod =
SimulationWorldType?.GetMethod("UpsertEnemy", NonPublicInstance);
private static readonly MethodInfo RemoveEnemyByEntityIdMethod =
SimulationWorldType?.GetMethod("RemoveEnemyByEntityId", NonPublicInstance);
private static readonly MethodInfo TryGetEnemyDataMethod =
SimulationWorldType?.GetMethod("TryGetEnemyData", NonPublicInstance);
private static readonly MethodInfo TickMethod =
SimulationWorldType?.GetMethod("Tick", PublicInstance);
private static readonly MethodInfo TryGetNearestEnemyEntityIdMethod =
SimulationWorldType?.GetMethod("TryGetNearestEnemyEntityId", PublicInstance);
private static readonly MethodInfo SetUseSimulationMovementMethod =
SimulationWorldType?.GetMethod("SetUseSimulationMovement", PublicInstance);
private static readonly MethodInfo SetUseJobSimulationMethod =
SimulationWorldType?.GetMethod("SetUseJobSimulation", PublicInstance);
private static readonly MethodInfo UseGridBucketSolverMethod =
EnemySeparationSolverProviderType?.GetMethod("UseGridBucketSolver", PublicStatic);
private static readonly FieldInfo EntitySyncField =
SimulationWorldType?.GetField("_entitySync", NonPublicInstance);
private static readonly FieldInfo PresentationField =
SimulationWorldType?.GetField("_presentation", NonPublicInstance);
private static readonly PropertyInfo EnemiesProperty =
SimulationWorldType?.GetProperty("Enemies", PublicInstance);
private GameObject _worldGameObject;
private Component _worldComponent;
[UnitySetUp]
public IEnumerator SetUp()
{
Assert.NotNull(SimulationWorldType, "SimulationWorld type lookup failed.");
Assert.NotNull(SimulationTickContextType, "SimulationTickContext type lookup failed.");
Assert.NotNull(EnemySimDataType, "EnemySimData type lookup failed.");
Assert.NotNull(EnemySeparationSolverProviderType, "EnemySeparationSolverProvider type lookup failed.");
Assert.NotNull(UpsertEnemyMethod, "UpsertEnemy reflection lookup failed.");
Assert.NotNull(RemoveEnemyByEntityIdMethod, "RemoveEnemyByEntityId reflection lookup failed.");
Assert.NotNull(TryGetEnemyDataMethod, "TryGetEnemyData reflection lookup failed.");
Assert.NotNull(TickMethod, "Tick reflection lookup failed.");
Assert.NotNull(TryGetNearestEnemyEntityIdMethod, "TryGetNearestEnemyEntityId reflection lookup failed.");
Assert.NotNull(SetUseSimulationMovementMethod, "SetUseSimulationMovement reflection lookup failed.");
Assert.NotNull(SetUseJobSimulationMethod, "SetUseJobSimulation reflection lookup failed.");
Assert.NotNull(UseGridBucketSolverMethod, "UseGridBucketSolver reflection lookup failed.");
Assert.NotNull(EnemiesProperty, "Enemies property reflection lookup failed.");
_worldGameObject = new GameObject("SimulationWorldPlayModeTests");
_worldComponent = _worldGameObject.AddComponent(SimulationWorldType);
// Isolate PlayMode regression to simulation behavior only.
EntitySyncField?.SetValue(_worldComponent, null);
PresentationField?.SetValue(_worldComponent, null);
SetUseSimulationMovementMethod.Invoke(_worldComponent, new object[] { true });
UseGridBucketSolverMethod.Invoke(null, new object[] { 1f });
yield return null;
}
[UnityTearDown]
public IEnumerator TearDown()
{
if (_worldComponent != null)
{
EntitySyncField?.SetValue(_worldComponent, null);
PresentationField?.SetValue(_worldComponent, null);
}
if (_worldGameObject != null)
{
Object.Destroy(_worldGameObject);
}
_worldComponent = null;
_worldGameObject = null;
yield return null;
}
[UnityTest]
public IEnumerator TickEnemies_ChasesPlayer_WhenOutOfAttackRange()
{
UpsertEnemy(CreateEnemy(entityId: 3001, position: Vector3.zero, speed: 2f, attackRange: 1f));
InvokeTick(deltaTime: 1f, realDeltaTime: 1f, playerPosition: new Vector3(10f, 0f, 0f));
object enemy = GetEnemyAt(0);
Assert.That((int)GetField(enemy, "State"), Is.EqualTo(1));
Vector3 position = (Vector3)GetField(enemy, "Position");
Vector3 forward = (Vector3)GetField(enemy, "Forward");
Assert.That(position.x, Is.EqualTo(2f).Within(0.0001f));
Assert.That(position.z, Is.EqualTo(0f).Within(0.0001f));
Assert.That(forward.x, Is.EqualTo(1f).Within(0.0001f));
yield break;
}
[UnityTest]
public IEnumerator TickEnemies_StopsMovement_WhenInAttackRange()
{
Vector3 startPosition = Vector3.zero;
UpsertEnemy(CreateEnemy(entityId: 3002, position: startPosition, speed: 3f, attackRange: 2f));
InvokeTick(deltaTime: 1f, realDeltaTime: 1f, playerPosition: new Vector3(1f, 0f, 0f));
object enemy = GetEnemyAt(0);
Assert.That((int)GetField(enemy, "State"), Is.EqualTo(2));
Vector3 position = (Vector3)GetField(enemy, "Position");
Assert.That(position.x, Is.EqualTo(startPosition.x).Within(0.0001f));
Assert.That(position.y, Is.EqualTo(startPosition.y).Within(0.0001f));
Assert.That(position.z, Is.EqualTo(startPosition.z).Within(0.0001f));
yield break;
}
[UnityTest]
public IEnumerator RemoveEnemyByEntityId_RemapIndex_ForMovedEnemy()
{
UpsertEnemy(CreateEnemy(entityId: 3101, position: new Vector3(0f, 0f, 0f), speed: 1f, attackRange: 1f));
UpsertEnemy(CreateEnemy(entityId: 3102, position: new Vector3(2f, 0f, 0f), speed: 1f, attackRange: 1f));
UpsertEnemy(CreateEnemy(entityId: 3103, position: new Vector3(4f, 0f, 0f), speed: 1f, attackRange: 1f));
bool removed = RemoveEnemyByEntityId(3102);
bool removedEntityExists = TryGetEnemyData(3102, out _);
bool movedEntityExists = TryGetEnemyData(3103, out object movedEnemy);
Assert.IsTrue(removed);
Assert.That(GetEnemiesCount(), Is.EqualTo(2));
Assert.IsFalse(removedEntityExists);
Assert.IsTrue(movedEntityExists);
Assert.That((int)GetField(movedEnemy, "EntityId"), Is.EqualTo(3103));
Assert.That((int)GetField(GetEnemyAt(1), "EntityId"), Is.EqualTo(3103));
yield break;
}
[UnityTest]
public IEnumerator TickEnemies_ChasesPlayer_WhenJobSimulationChannelEnabled()
{
SetUseJobSimulationMethod.Invoke(_worldComponent, new object[] { true });
UpsertEnemy(CreateEnemy(entityId: 3201, position: Vector3.zero, speed: 2f, attackRange: 1f));
InvokeTick(deltaTime: 1f, realDeltaTime: 1f, playerPosition: new Vector3(10f, 0f, 0f));
object enemy = GetEnemyAt(0);
Assert.That((int)GetField(enemy, "State"), Is.EqualTo(1));
Vector3 position = (Vector3)GetField(enemy, "Position");
Vector3 forward = (Vector3)GetField(enemy, "Forward");
Assert.That(position.x, Is.EqualTo(2f).Within(0.0001f));
Assert.That(position.z, Is.EqualTo(0f).Within(0.0001f));
Assert.That(forward.x, Is.EqualTo(1f).Within(0.0001f));
yield break;
}
[UnityTest]
public IEnumerator TryGetNearestEnemyEntityId_SelectsNearestBucketCandidate_WhenJobSimulationEnabled()
{
SetUseJobSimulationMethod.Invoke(_worldComponent, new object[] { true });
UpsertEnemy(CreateEnemy(entityId: 3301, position: new Vector3(1f, 0f, 0f), speed: 0f, attackRange: 1f));
UpsertEnemy(CreateEnemy(entityId: 3302, position: new Vector3(6f, 0f, 0f), speed: 0f, attackRange: 1f));
InvokeTick(deltaTime: 0.016f, realDeltaTime: 0.016f, playerPosition: Vector3.zero);
object[] parameters = { Vector3.zero, 100f, 0 };
bool found = (bool)TryGetNearestEnemyEntityIdMethod.Invoke(_worldComponent, parameters);
int nearestEntityId = (int)parameters[2];
Assert.IsTrue(found);
Assert.That(nearestEntityId, Is.EqualTo(3301));
yield break;
}
[UnityTest]
public IEnumerator TickEnemies_SeparatesOverlappedEnemies_WhenJobSimulationEnabled()
{
SetUseJobSimulationMethod.Invoke(_worldComponent, new object[] { true });
UpsertEnemy(CreateEnemy(entityId: 3401, position: new Vector3(0f, 0f, 0f), speed: 1f, attackRange: 0.1f,
avoidEnemyOverlap: true, enemyBodyRadius: 0.45f, separationIterations: 2));
UpsertEnemy(CreateEnemy(entityId: 3402, position: new Vector3(0.1f, 0f, 0f), speed: 1f, attackRange: 0.1f,
avoidEnemyOverlap: true, enemyBodyRadius: 0.45f, separationIterations: 2));
InvokeTick(deltaTime: 0.1f, realDeltaTime: 0.1f, playerPosition: new Vector3(10f, 0f, 0f));
object enemyA = GetEnemyAt(0);
object enemyB = GetEnemyAt(1);
Vector3 posA = (Vector3)GetField(enemyA, "Position");
Vector3 posB = (Vector3)GetField(enemyB, "Position");
posA.y = 0f;
posB.y = 0f;
float distance = Vector3.Distance(posA, posB);
Assert.That(distance, Is.GreaterThanOrEqualTo(0.89f));
yield break;
}
[UnityTest]
public IEnumerator TickEnemies_SeparatesOverlappedEnemies_WhenPlayerIsStaticAndInRange()
{
SetUseJobSimulationMethod.Invoke(_worldComponent, new object[] { true });
UpsertEnemy(CreateEnemy(entityId: 3411, position: new Vector3(0f, 0f, 0f), speed: 1f, attackRange: 10f,
avoidEnemyOverlap: true, enemyBodyRadius: 0.45f, separationIterations: 3));
UpsertEnemy(CreateEnemy(entityId: 3412, position: new Vector3(0.05f, 0f, 0f), speed: 1f, attackRange: 10f,
avoidEnemyOverlap: true, enemyBodyRadius: 0.45f, separationIterations: 3));
InvokeTick(deltaTime: 0.1f, realDeltaTime: 0.1f, playerPosition: Vector3.zero);
object enemyA = GetEnemyAt(0);
object enemyB = GetEnemyAt(1);
Assert.That((int)GetField(enemyA, "State"), Is.EqualTo(2));
Assert.That((int)GetField(enemyB, "State"), Is.EqualTo(2));
Vector3 posA = (Vector3)GetField(enemyA, "Position");
Vector3 posB = (Vector3)GetField(enemyB, "Position");
posA.y = 0f;
posB.y = 0f;
float distance = Vector3.Distance(posA, posB);
Assert.That(distance, Is.GreaterThanOrEqualTo(0.5f));
yield break;
}
private object CreateEnemy(int entityId, Vector3 position, float speed, float attackRange,
bool avoidEnemyOverlap = false, float enemyBodyRadius = 0.45f, int separationIterations = 1)
{
object enemy = System.Activator.CreateInstance(EnemySimDataType);
SetField(ref enemy, "EntityId", entityId);
SetField(ref enemy, "Position", position);
SetField(ref enemy, "Forward", Vector3.forward);
SetField(ref enemy, "Rotation", Quaternion.identity);
SetField(ref enemy, "Speed", speed);
SetField(ref enemy, "AttackRange", attackRange);
SetField(ref enemy, "AvoidEnemyOverlap", avoidEnemyOverlap);
SetField(ref enemy, "EnemyBodyRadius", enemyBodyRadius);
SetField(ref enemy, "SeparationIterations", separationIterations);
SetField(ref enemy, "TargetType", 0);
SetField(ref enemy, "State", 0);
return enemy;
}
private void InvokeTick(float deltaTime, float realDeltaTime, Vector3 playerPosition)
{
object tickContext = System.Activator.CreateInstance(
SimulationTickContextType,
BindingFlags.Public | BindingFlags.Instance,
null,
new object[] { deltaTime, realDeltaTime, playerPosition },
null);
TickMethod.Invoke(_worldComponent, new[] { tickContext });
}
private void UpsertEnemy(object enemy)
{
UpsertEnemyMethod.Invoke(_worldComponent, new[] { enemy });
}
private bool RemoveEnemyByEntityId(int entityId)
{
return (bool)RemoveEnemyByEntityIdMethod.Invoke(_worldComponent, new object[] { entityId });
}
private bool TryGetEnemyData(int entityId, out object enemyData)
{
object boxedDefault = System.Activator.CreateInstance(EnemySimDataType);
object[] parameters = { entityId, boxedDefault };
bool result = (bool)TryGetEnemyDataMethod.Invoke(_worldComponent, parameters);
enemyData = parameters[1];
return result;
}
private object GetEnemyAt(int index)
{
object enemies = EnemiesProperty.GetValue(_worldComponent);
PropertyInfo itemProperty = enemies.GetType().GetProperty("Item", PublicInstance);
return itemProperty.GetValue(enemies, new object[] { index });
}
private int GetEnemiesCount()
{
object enemies = EnemiesProperty.GetValue(_worldComponent);
PropertyInfo countProperty = enemies.GetType().GetProperty("Count", PublicInstance);
return (int)countProperty.GetValue(enemies);
}
private static object GetField(object target, string fieldName)
{
FieldInfo field = target.GetType().GetField(fieldName, PublicInstance);
return field.GetValue(target);
}
private static void SetField(ref object target, string fieldName, object value)
{
FieldInfo field = target.GetType().GetField(fieldName, PublicInstance);
field.SetValue(target, value);
}
}
}