vampire-like/Assets/GameMain/Scripts/Runtime/Base/GameEntry.Custom.cs

35 lines
1.3 KiB
C#

using CustomComponent;
using Simulation;
using UnityEngine;
/// <summary>
/// 游戏入口。
/// </summary>
public partial class GameEntry : MonoBehaviour
{
public static BuiltinDataComponent BuiltinData { get; private set; }
public static HPBarComponent HPBar { get; private set; }
public static DamageTextComponent DamageText { get; private set; }
public static EnemyManagerComponent EnemyManager { get; private set; }
public static SimulationWorld SimulationWorld { get; private set; }
public static SpriteCacheComponent SpriteCache { get; private set; }
public static UIRouterComponent UIRouter { get; private set; }
private static void InitCustomComponents()
{
BuiltinData = UnityGameFramework.Runtime.GameEntry.GetComponent<BuiltinDataComponent>();
HPBar = UnityGameFramework.Runtime.GameEntry.GetComponent<HPBarComponent>();
DamageText = UnityGameFramework.Runtime.GameEntry.GetComponent<DamageTextComponent>();
EnemyManager = UnityGameFramework.Runtime.GameEntry.GetComponent<EnemyManagerComponent>();
SimulationWorld = UnityGameFramework.Runtime.GameEntry.GetComponent<SimulationWorld>();
SpriteCache = UnityGameFramework.Runtime.GameEntry.GetComponent<SpriteCacheComponent>();
UIRouter = UnityGameFramework.Runtime.GameEntry.GetComponent<UIRouterComponent>();
}
}