vampire-like/Assets/GameMain/Scripts/Debugger/ProfilerMarker.cs

17 lines
974 B
C#

using Unity.Profiling;
namespace CustomDebugger
{
public static class CustomProfilerMarker
{
public static readonly ProfilerMarker TickEnemies = new ProfilerMarker("TickEnemies");
public static readonly ProfilerMarker TickEnemies_BuildInput = new ProfilerMarker("TickEnemies.BuildInput");
public static readonly ProfilerMarker TickEnemies_MoveSeparation = new ProfilerMarker("TickEnemies.MoveSeparation");
public static readonly ProfilerMarker TickEnemies_StateUpdate = new ProfilerMarker("TickEnemies.StateUpdate");
public static readonly ProfilerMarker TickEnemies_WriteBack = new ProfilerMarker("TickEnemies.WriteBack");
public static readonly ProfilerMarker Movement_Update = new ProfilerMarker("Movement_Update");
public static readonly ProfilerMarker ShopUI_Update = new("UGF.ShopUI.Update");
public static readonly ProfilerMarker Inventory_Refresh = new("UGF.Inventory.Refresh");
}
}