vampire-like/Assets/GameMain/Scripts/UI/General/View/IconArea.cs

43 lines
1004 B
C#

using Definition.Enum;
using UnityEngine;
using UnityEngine.UI;
namespace UI
{
public class IconArea : MonoBehaviour
{
[SerializeField] private Image _board;
[SerializeField] private Image _icon;
public void OnInit(Sprite sprite, ItemRarity rarity)
{
SetIcon(sprite);
SetRarity(rarity);
}
public void SetIcon(Sprite sprite)
{
_icon.sprite = sprite;
}
public void SetRarity(ItemRarity rarity)
{
_board.color = rarity switch
{
ItemRarity.White => Color.white,
ItemRarity.Green => Color.green,
ItemRarity.Blue => Color.blue,
ItemRarity.Purple => Color.magenta,
ItemRarity.Red => Color.red,
_ => Color.clear,
};
}
public void OnReset()
{
SetIcon(null);
SetRarity(ItemRarity.None);
}
}
}