Files
vampire-like/Assets/GameMain/Scripts/Runtime/UIBase/Menu/SelectRole/SelectRoleUseCase.cs
T

84 lines
2.5 KiB
C#

using System.Collections.Generic;
using System.Linq;
using SepCore.Definition;
using SepCore.Procedure;
using Random = UnityEngine.Random;
namespace SepCore.UI
{
public class SelectRoleUseCase : IUIUseCase
{
private readonly IProcedureMenu _procedureMenu;
public string SelectedRoleName { get; private set; }
public SelectRoleUseCase(IProcedureMenu procedureMenu)
{
_procedureMenu = procedureMenu;
}
public SelectRoleRawData CreateModel()
{
return BuildModel(null);
}
public SelectRoleRawData SelectRole(string roleName)
{
SelectedRoleName = roleName;
return BuildModel(roleName);
}
public SelectRoleRawData ClearSelection()
{
SelectedRoleName = null;
return BuildModel(null);
}
public bool ConfirmSelectedRole()
{
var roles = GameEntry.Luban.GetTable<RoleConfig>();
var config = GameEntry.Luban.Get<RoleConfig>(SelectedRoleName);
if (string.IsNullOrEmpty(SelectedRoleName) || config == null)
{
int randomIndex = Random.Range(0, roles.Count);
SelectedRoleName = roles[randomIndex].Name;
}
_procedureMenu.ConfirmSelectRole(SelectedRoleName);
return true;
}
private SelectRoleRawData BuildModel(string selectedRoleName)
{
IReadOnlyList<RoleConfig> roles = GameEntry.Luban.GetTable<RoleConfig>();
int count = roles.Count;
RoleItemRawData[] roleItems = new RoleItemRawData[count];
for (int i = 0; i < count; i++)
{
roleItems[i] = new RoleItemRawData
{
RoleName = roles[i].Name,
IconName = roles[i].Sprite
};
}
RoleConfig selectedRole = string.IsNullOrEmpty(selectedRoleName)
? null
: roles.FirstOrDefault(r => r.Name == selectedRoleName);
RolePropertyAreaRawData selectedRoleData = selectedRole == null
? null
: new RolePropertyAreaRawData
{
Name = selectedRole.Name,
InitialProperties = selectedRole.Modifiers
};
return new SelectRoleRawData
{
RoleItems = roleItems,
SelectedRole = selectedRoleData
};
}
}
}